Math 161
Lab: The Definition of Limits
DO NOT start Mathematica.
If you already have, please exit Mathematica before continuing.
1 The definition
Recall the definition of limit: limx® a f(x) = L means
| for any e > 0, | no matter what positive number Alice picks (e)
|
| one can find a number d > 0, | Bob can find a positive number d
|
| such that | such that
|
| if 0 < |x-a| < d, | if x is within d of a (but x ¹ a)
|
| then |f(x) - L| < e. | then f(x) is as close to L as Alice specified.
|
Note:
The Greek letters used above are called epsilon (e)
and delta (d).
One can think of the definition of limits in terms of a game between two
players, Alice and Bob. The game works as follows:
Bob proposes a value of the limit L,
Alice then challenges Bob to find an interval near a such
that f(x) is within some small distance (e) from the limit L,
that is Alice chooses e and challenges Bob to make sure
that f(x) should be in the interval (L-e, L+e).
Bob must then specify the interval of x values by providing the
number d, i.e., the interval (x-d, x+d). Bob wins
if every x in the interval (x-d, x+d) (except possibly x = a)
satisfies f(x) Î (L-e, L + e). Alice wins
if there is some x in the interval (x-d, x+d)
(but not x = a) such that |f(x) - L| > e.
If the limit is indeed L, Bob will be able to find a d for any such
e chosen by Alice. That is, Bob can always win.
If there is some e that Alice could pick for which Bob
has no winning d, then Alice can win and the limit is not L.
We can picture these intervals on a graph like the one below:
2 Applying the Definition
The Epsilon-Delta Applet provides an interactive version of this picture
that we will use in this lab to explore the definition of limit a bit
further. Load the applet using Internet Explorer (not Netscape).
Select ``Epsilon-Delta Applet" from the list at
http://www.calvin.edu/~rpruim/courses/m161/F01/java/
Each function below has already been entered in the examples
menu of the applet. Remember: Mathematica should NOT be running.
Let f(x) = 6x - x2. Consider limx ® 2 f(x).
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W
-
hat is limx ® 2 f(x)? How does this show up on the graph?
-
I
- f Alice picks e = 0.3 and Bob picks d = 0.1, who wins?
-
I
- f Alice picks e = 0.03 and Bob picks d = 0.01, who wins?
-
I
- f Alice picks e = 0.003 and Bob picks d = 0.001, who wins?
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B
- ased on the results above and the graphs you have looked at, if Alice
picks some e > 0, what do you think Bob should pick for d?
(You don't have to prove that this works, but it does as long as e
is small.)
Let f(x) = x2 - 2x -1. Consider limx® 3 f(x).
-
S
-
ince f is a ,
L = limx ® 1 f(x) is easy to compute,
namely L = .
Enter this value on the second variable input line where it says
``test limit L = ". (The value of a = 3 has already been set correctly.)
-
I
- f Alice picks e = [1/2] and Bob picks d = [1/4],
who wins? Explain how you know in terms of the graph given by the applet.
(You may need to zoom in.)
-
I
- f Alice picks e = 1 and Bob picks d = [1/5],
who wins? Explain how you know in terms of the graph given by the applet.
(You may need to zoom in.)
-
I
- f Alice picks e = 1, what is the largest value Bob
can pick for d and still win? (Approximate this as well as
you can using the graph.)
Let f(x) = x2+1. Consider limx® 0 f(x).
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W
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hat is limx® 0 f(x)?
-
I
- f Alice picks e = 0.25, what should Bob choose for d?
-
I
- f Alice picks e = 0.09, what should Bob choose for d?
-
S
- how that if Alice picks e and
Bob picks d = Ö{e}, then Bob wins.
(This proves that the limit is what Bob claims it is.)
Let f(x) be the function in Example 4 of the applet.
limx ® 2 f(x) does not exist. This means Alice should always be
able to win the game. How should Alice pick e in order to win?
Let f(x) be the function in Example 5 of the applet.
Does limx ® 1 f(x) exist? Explain.
Let f(x) = 2x sin(1/x).
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W
-
hat is limx ® 0 f(x)?
-
I
- f Alice picks e = 0.5, what should Bob choose for d?
-
I
- f Alice picks e = 0.1, what should Bob choose for d?
-
I
- f Alice picks e = 0.01, what should Bob choose for d?
-
I
- f Alice picks some e > 0, what should Bob choose for d?
Prove that your choice works.
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On 20 Sep 2001, 11:08.