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Learning Ecosystems -- My new home

This will be my new virtual home. Why?

  1. For those familiar with technology and blogging, you have been shaking your head at me for far too long -- and I don't blame you.
    You know that (in addition to numerous other reasons), using something like WordPress to set up and run a blog is much more time efficient than running a website such as this one. With more things continually trying to make their way onto my job/time plate, I need -- no scratch that -- I have to do this.

  2. RSS feeds are not supported on Calvin's personal websites. I have appreciated your patience in continually having to return/check-in here on this site, but it's time to move on to a better way of doing things.

I will keep this site up for reference sake -- as I've worked hard to obtain the information on the various topics located herein. Thankfully, some of this site has been helpful to other people:.


Archives of my postings related to smart classrooms are listed below.
For up-to-date postings, see you over at my new "Learning Ecosystems" blog!



3M Super Close Projection


Snowflake Suite on 100″ multi-touch wall -- from


BrightLink from Epson


Tools to Set Up an Engaging SMART Board Classroom
As you may know, Tequipment trains teachers how to use the SMART Board and Notebook software. But did you know that, besides having courses for teachers, we offer courses for administrators, too. Administrator Track sessions helps identify and analyze not just the teachers’ lessons with the SMART Board, but the students’ engagement in those lessons.


Obsolete Learning Technologies -- from by Joshua Kim
The Silicon Alley Insider recently named 21 technologies that became obsolete this past decade. My favorites from the list included: the PDA, paid e-mail accounts, dial-up, film developing, video rental stores, landlines, public pay phones, VCRs, phonebooks, and CDs. What learning technologies have become obsolete this decade?


In online education, Hartland teacher in a class all her own -- from by Frank Konkel; original resource from Helge Scherlund

Melanie Labor -- in a class all her own

Melanie Laber is one of the busiest teachers you’ll ever read about. During the 2009-2010 school year, Laber, a Hartland Middle School at Ore Creek math teacher, teaches six seventh-grade classes. Because of her full load, Laber doesn’t even have a prep hour, but teaching middle school math is only part of her work day. The rest of her time she spends teaching trigonometry and geometry to students across the state online through Michigan Virtual School. For her efforts, Laber was recognized this month as Michigan Virtual School’s 2009 Online Teacher of the Year. She accepted the award two weeks ago at a ceremony in Lansing.

BiDi Screen -- from
A Thin, Depth-Sensing LCD for 3D Interaction using Light Fields
The BiDi Screen is an example of a new type of I/O device that possesses the ability to both capture images and display them. This thin, bidirectional screen extends the latest trend in LCD devices, which has seen the incorporation of photo-diodes into every display pixel.

BiDi Screen


LM3Labs -- resource from In

A few things from LM3Labs -- from Lynn Marentette
I just noticed an interactive section of Lm3labs' website that demonstrates a range of interesting pictures that provide a nice overview of the company's work within the retail sector.  Lm3labs has offices in France and Japan.


Collaborative Digital Storytelling with Storybird -- from The Whiteboard Blog
Vicki from Shoofly demonstrated Storybird, a website she’d found, and I just had to share it here. Storybird provides a very user-friendly way of combining images and text to tell a story, and then share that story with other people. You choose images from a huge bank of ready-drawn pictures which also help to provide inspiration for story ideas.You can also have several users all working on the same Storybird story, which would be a great classroom activity.

Related posts:

  1. Two new digital storytelling tools
  2. Digital Storytelling 1
  3. Digital Storytelling 2
  4. Storynory and Smartboard / Promethean resources
  5. Etherpad


Smart Lab Digital Media Institute -- at the University of East London

About the SMARTlab
Operating from its new 'home' base at UEL, SMARTlab has spread its wings to fill new purpose-built studios, including the MAGIC (Multimedia & Games Innovation Centre) PLAYroom, incubation and training spaces with linked fabrication, simulation, and product design facilities and a partner high def multistream film/video facility all on site, in the heart of the London Docklands.

In existence (under a number of names, in a number of locations) for some fifteen years, the core SMARTlab team are now recruiting a new expanded core staff to help achieve the ethical, social and transformative aims of the SMARTlab ethos.

With a burgeoning research team and list of associated research fellows, international projects and publications, SMARTlab has gained a reputation over the past five years as one of the world’s leading Practice-Based PhD Programmes, and is viewed as an incubator for the next generation of talent and high-level scholarship in the ‘ArtSci’ domain.




Sensacell Modular Interactive Surface Technology: Interactive Art in NYC -- from Lynne Marentette
Interactive surfaces continue to crop up in public spaces.  Today I came across information about Sensacell, an interface system consisting of "smart" modules that can be put together to form a communication network. The system integrates non-contact sensors that can detect people and objects up to six feet away, and this sensing can occur even through glass, plastics, wood, and so forth.  The sensors are capable of tracking environmental changes. The Sensacell Corporation is led by Leo Fernekes and is often used to support interactive art  and related displays in public spaces. The most recent installation is located in Manhattan and can be accessed by peop on the street.


Spectrum Furnitures 2010 Interactive/Online Catalog

Bamboo -- from Wacom


The new ARS Electronica Center

It’s part of Ars Electronica’s nature to constantly seek out what’s new. In going about this, however, attention is never on art, on technology or on society singly while excluding the other two. Instead, the focus is always on complex changes and interrelationships at the nexus of all three. For three decades now, Ars Electronica has been living out this curiosity, a sense of inquisitiveness that is constantly manifesting itself in new and unexpected ways—as speculative futuristic scenarios or provocative actionism, philosophical debates or analytical scrutiny of current developments. At all times, Ars Electronica defines its artistic-scientific mission as working together with the public as well as working to educate the public. Regardless of periodic changes in content and inevitable structural updates, the fundamental orientation remains the same—the focus is constantly on the issues of critical importance to our society.

A Unique Platform
Its specific orientation and the long-term continuity it has displayed have made Ars Electronica an internationally unique platform for digital art and media culture. It’s made up of four divisions: an avant-garde festival, a competition that functions as a showcase of excellence, a museum dedicated to the mission of imparting knowledge & skills, and a media art lab that makes artistic expertise available for R&D purposes. Since 1979, the reciprocal inspiration of artistic, technical and scientific competence has been opening up new and surprising perspectives, as well as making possible completely new modes of collaboration.


Really Big Screens Show



National Center for Accessible Media (NCAM)


National Center for Accessible Media: Creating Accessible iTunes U Content

-- requires iTunes

Wowza Boosts Student Learning at Hundreds of Universities Around the World with Video Streaming for Flash, iPhone and Beyond
Educators Expand Classrooms Beyond Ivy-covered Walls While Gaining Resource and Cost Efficiencies
As digital video and audio grow into a preferred communications media on campuses across the world, Wowza Media Systems®, the media server software company, today announced that more than 500 universities and colleges on four continents are using Wowza Media Server® technology to deliver live, on demand and interactive content to students and faculty on multiple players and devices, including Flash® and iPhone®.

The collegiate market is among the most aggressive adopters of streaming media technology solutions as the modern campus expands beyond the traditional four walls of classrooms, labs and lecture halls and the Internet is an increasingly inseparable component of learning curriculum. According to Reuters, the online education sector grew 13 percent last year and had been growing at about 20 percent in previous years.

"Universities are discovering that lecture capture is a competitive advantage and of great benefit to 'millennial' learners, who are accustomed to convenience and to on-demand access to myriad content sources," said Alan Greenberg, Senior Analyst & Partner at Wainhouse Research in his recent report The Distance Education and e-Learning Landscape Volume 2: Videoconferencing, Streaming and Capture Systems for Learning . "The beauty of streaming and lecture capture today is that they are more affordable than ever before."


5 Higher Ed Tech Trends To Watch in 2010 -- from by Bridget McCrea

  1. More Interactive Classrooms
  2. More Information at Your Fingertips
  3. Mashed-Up Technologies
  4. Breaking Out of Technology Isolation
  5. Capabilities That Go Beyond 1:1

Hotseat at Purdue University -- enabling collaboration in and out of the classroom

More Interactive Classrooms
The days when professors lectured to a class of blank, unresponsive faces are long gone. Today, both students and educators are tapping technology to make the classroom environment more interactive and dynamic. Purdue University's Web-based Hotseat application, which allows students to use handheld devices to interact with professors in the classroom environment, is just a taste of what's to come [emphasis DSC].

"Anything that helps make the classroom more interactive, animated and engaging--be it multimedia, streaming video or some other innovation--will be in demand this year," said Gregory Phelan, chair of the department of chemistry and associate professor at SUNY College at Cortland in New York, which is upgrading its facilities to include streaming video that professors can access via the server while teaching (rather than "carrying" the content with them into class). "We'll be there soon."

Breaking Out of Technology Isolation
One of the coolest uses of technology that Hutchins has seen lately can be found in Rutgers University's English department, which is equipped with an entire wall of touch-enabled whiteboards. Using precision positioning technology, the wall-mounted boards allow for unprecedented participation and collaboration among students.

"Students walk up to the wall and use their hands to manipulate items," remarked Hutchins. "It's like putting your whole body into a design project." Hutchins said such innovations also go a long way in getting students up out of their seats and interacting with educators, other students and technology in a meaningful way. "Technology can be isolating," he said. "I love the notion of integrating the classroom and making it more social. This is just one way to make that happen."

Capabilities That Go Beyond 1:1
Last year saw college students using more devices and technology applications than ever before, and universities scrambling to keep up with those tech-savvy students. Expect the trend to pick up speed in 2010, said Shannon Buerk, education design strategist at Dallas-based consultancy Cambridge Strategic Services. Netbooks, online education, social networking, smart phones and podcasting will continue to play a role in the typical student's life, as will "4:1 computing" as a replacement for the more traditional 1:1 (one device to handle one task).

"The traditional 1:1, standardized computing is too rigid in today's educational environment, where students are tapping into multiple technologies and switching gears quickly between them," said Buerk, who said she sees the university landscape as being ripe for even more technological innovations in 2010. "When it comes to [technology], there are no boundaries in the learning environment."


Learning Environments for a Web 2.0 World -- January 2010 -- from ELI

3M -- the new 3M MPro 120


Distance Ed -- Tandberg


Smart Classrooms -- University of Minnesota (2009)

I Love (Wimba) CATs: Using Wimba Classroom to Bridge Online and Face-to-Face Learning and Assessment
Thomas Angelo's classroom assessment techniques (CATs) have long been recognized as the best approach to evaluate learning. But, these techniques were very difficult, if not impossible, to replicate in the online learning environment - until now! Wimba Classroom gives faculty several tools to engage online learners synchronously and to evaluate learning in real-time. This is a tremendous advancement to the online learning environment because faculty and students can engage one another in a give-and-take manner that replicates the spontaneity and familiarity of the face-to-face classroom. Experienced online faculty and students enjoy the enhanced learning environment, while novice faculty and students are relieved to have immediate interaction with one another. During this presentation, participants will be introduced to specific examples of Angelo's classroom assessment techniques (CATs) that can be replicated in Wimba Classroom and will receive a brief review of the pedagogical function of these CATs. Then, participants will learn how to integrate Angelo's CATs into their PowerPoint presentations using the eBoard, Survey tool, and Breakout Rooms in Wimba Classroom. With these tools, faculty can assess student perspectives and address their misconceptions in a way that fosters higher-learning outcomes. This approach to learning becomes even more powerful when coupled with Wimba Classroom's Archive feature, which allows students to review the session as often as they want, gaining insight into academic topics and reflecting on their learning process.

I Love Cats: using Wimba Classroom to bridge online and face-to-face learning and assessment

21minutes: a live interactive sketching experience. -- from On the Table Top blog

21 minutes: a live interactive sketching experience


Optimizing streaming audio


Lecture Capture-Related Items

echo 360 lecture capture -- from echo360

Why lecture capture? For hundreds of years, students have practiced lecture capture through the process of taking notes. Lecture capture has since evolved, first with audio cassettes, then television, and now through web streaming and rich media. Today, lecture capture is defined as a category of academic technology that enables instructors to record audio, course visuals and optional video for student review in a digital format. While the term implies the recording of an actual class session, the definition includes the creationof learning objects, review sessions, tutorials and screen casts that augment classroom instruction.

The uses of lecture capture are as varied as the universities adopting the technology. Traditional college-age students appreciate the flexibility of reviewing course materials online, often due to learning differences, missed concepts or even an absence resulting from illness or sporting commitments. As the profile of a typical college student has evolved to include adult and part-time learners, lecture capture has become an important curriculum component enabling institutions to better serve the changing face of the student body through distance learning and hybrid course delivery.

Echo360® addresses the unique and specific needs of higher educationwith a platform designed to support lecture capture campus wide. This is the story of Echo360 lecture capture including an overview of the EchoSystem solution, benefits for students, instructors and administrators, and finally, actual success stories from some of Echo360’s 400+ client institutions around the world.

echo360 workflow The Lecture Capture Community

The Impact of Web-Based Lecture Technologies on Current and Future Practices in Learning & Teaching -- back from April 2008

Lecture Capture Considerations in a University Environment [Camtasia Relay]
-- from TechSmith

Capturing Lectures: No Brainer or Sticky Wicket -- from Educause by Joshua Kim
This ECAR research bulletin describes how the formerly separate domains of lecture capture technologies and the emerging options for publicly sharing lectures on Web 2.0 consumer platforms are destined for convergence and are raising important questions related to policy, control, and governance. Lecture capture and cloud-based consumer publishing platforms are creating a range of opportunities and challenges for academic leaders that will touch on issues of openness, transparency, outreach, and control.

Improving Subject Matter Mastery through Lecture Capture -- from University Business and Tegrity
Pensacola Junior College presents research on impact of Lecture Capture. University and college students, and especially ESL students, often struggle with challenging subject matter, heavy course loads or the pace of instruction. Find out how a campus-wide lecture capture system has helped improve student achievement and reduce attrition at Pensacola Junior College in Florida (PJC).





Design Share

From DSC:
I'm inserting this here for access to the monthly newsletters...not for the 2nd edition (which is back from 2005).

Improving Subject Matter Mastery through Lecture Capture
-- from University Business
Wednesday, December 9, 2009 2pm, ET
Pensacola Junior College presents research on impact of Lecture Capture
University and college students, and especially ESL students, often struggle with challenging subject matter, heavy course loads or the pace of instruction.  Find out how a campus-wide lecture capture system has helped improve student achievement and reduce attrition at Pensacola Junior College in Florida (PJC). Listen to Marcia Williams, Provost of PJ's Warrington Campus and Marie Hattabaugh, R.T., Radiography Program at PJC as they present research documenting the benefits of lecture capture for ESL students. Topics discussed will include how Pensacola's lecture capture system can:

  • Help students who struggle with subject matter, course load or the pace of instruction
  • Increase retention and course completion rates
  • Enable instructors to easily record classes without changing their teaching behaviors


Engaging Students Inside and Outside the Classroom with Interactive Digital Solutions


PixiePro Modular Panel -- a less expensive media controller

-- for a less expensive media controller



Touch Screen, Multi Touch, and Touch User Interface Resources -- from Touch User Interface
...massive list of touch screen, multi touch, and touch UI stuff.

Purdue U Brings Social Networking to the Classroom -- from by Bridge McCrea. "Hotseat" allows students to text in class

Hotseat -- from Purdue University


Can Clickers Enhance Student Learning? -- from Faculty Focus by Mary Bart

HP's Transform Classroom


Removing Roadblocks to Lecture Capture -- University Business Magazine, Techsmith, and Dartmouth

Removing Roadblocks to Lecture Capture [from Techsmith]
Originally Broadcast: Tuesday, November 17, 2009
Many colleges and universities want to offer lecture capture capabilities for faculty and students, but budget constraints often relegate such desires to the "maybe next year" pile. This Web seminar looks at an affordable, easy-to-use approach to lecture capture that lets any institution start small and grow. It is easily scalable to accommodate a growing group of users without impacting budgets.

[image: View Archived Videos

"Removing Roadblocks to Lecture Capture" presentation

    • Put together a dream team
    • Get list of requirements -- don't focus on features
    • Prioritize requirements
    • Compare vendors -- Dartmouth compared Tegrity, Echo 360, Panopto, Mediasite, Camtasia Relay (went with Camtasia Relay)
    • Run a small pilot (Dartmouth used 5 courses)
    • Instrument your site -- get stats -- who using it and how often


Jane Hart's Top 100 Tools for Learning for 2009 -- by category

-- from Jane Hart

The world on your blackboard

-- slide #49 or 63 of Rodd Lucier's "Learning 2.0 / Top 10 Trends" presentation


Is Lecture Capture Worth Doing? Mediasite Reports Say “Yes!” -- from World of Webcast by John Pollard



Eno interactive whiteboard -- from Polyvision

Calvin College is about to pilot the Eno Interactive Whiteboard. We are working with
Scott Custer and Amanda Lovell at Custer Workplace Interiors.

Custer Workplace Interiors


Fans and Fears of 'Lecture Capture' -- from


Sony shows prototype 360° 3D screen -- from Sony and
Images can be viewed from any direction


Research Confirms Trend to Learning-Centered Spaces -- from Herman Miller
Society for College and University Planning (SCUP) and Herman Miller, have recently partnered on a survey to add data to our understanding of just how pervasive the trend toward learning-centered space design is on campuses today. Critics of the traditional approach to learning spaces have long contended that the regimented arrangements in our educational institutions are meant for a different age than the one in which our current students must function. It's no surprise that changes in the design of learning spaces suggested by this research are being seen on more and more campuses.


The future of interface design -- from ux booth by David Leggett
Did you know the first “brain-tweet” was sent out this year? How about that we may someday be customizing windshields with widgets? In the not-to-distant future, we may be interfacing with computers in exciting and innovative new ways.

Learning Studio Collaboration Conference Tables -- from Smartdesks
Collab™ (short for "Collaboration") are Learning Studio Pods—interactive conference tables shaped for the group dynamics of collaborative learning. These triangular tables—or Pods for Learning Studios—are springing up in universities across the nation and around the world. CBT SMARTdesks has been a proponent of the Learning Studio concept and spaces that make use of flexible student arrangement and multi-use computer and laptop desks, featuring genuine flipIT products.

Collab Learning Studio Pods

Smart's Piano18 setup     Piatoo14 -- computer conference room setup


Smart's Pi Collaboration Tables



Learning Environments: Where Space, Technology, and Culture Converge -- from Educause
The introduction of information technologies into higher education added new dimensions to the educational enterprise and led to investigations into how the design of learning spaces affects teaching and learning. The time has come to broaden the scope of that inquiry and consider factors beyond space, including learning culture and the changing roles of instructors, students, and other people involved in teaching and learning. The effort to understand and develop effective learning environments includes more individuals and more roles than have generally been involved in the discussion about teaching and learning, and the factors at issue include, but go beyond, technology.

Smart Training Center


Moderning Community College Facilities

Presentation was moderated by Geoff Fletcher, Editor ___

Community colleges are struggling to keep up with rising enrollment, deferred maintenance and outdated equipment. A few, however, have managed to create modern, technology-rich learning environments with robust networks. How did these community colleges go about planning for the technology part of the modern facilities? Hear from community college professionals who live through these challenges on a daily basis, and what they do to overcome the obstacles.

Eno Interactive Whiteboard


Click on this image to see a potential Smart Classroom of the future.

Enlarge image of:
"Vision of a Smart Classroom of the Future"


Related item:
My life with a Smartpen? -- by Lisa Dawley, Professor & Chair of the Department of Educational Technology at Boise State University
...I just found about the Pulse Smartpen. This handy little device (ok, not so little for us feminine types who prefer thin pens) allows you to take notes on real paper, and simultaneously record the handwriting and voice for later upload into an organization system called Livescribe. You can create pencasts and share them online…imagine! Please check out their videos, it’s much easier to visualize that I can describe here. As a department chair who attends a lot of meetings and conferences, I’m imagining this little device may have the potential to change how I process information at those events. It’s a toss-up, either I 1) keep carrying my 15″ laptop, 2) buy a netbook (another computer!), 3) write my notes on paper and translate essential facts when I get back to the office, or 4) use a Smartpen!

Who could use a Smartpen? Students who sit in class and need to take notes, teams who work in brainstorming sessions, people who take meeting minutes, folks who may have memory issues such as Alzheimher’s and need a way to record their conversations, artists who want to teach others their drawing techniques, child psychologists who work with kids drawing and discussing their artwork…the list goes on…


iPod a la cart -- from Apple
An iPod mobile lab gives you a simple, affordable way to introduce mobile learning to all the students at your school. Apple’s exclusive, streamlined cart can store and charge up to 40 iPod devices, can sync 20 iPod devices at a time to the same computer, and has room to store up to four MacBook computers and many iPod accessories. You can choose a ready-to-go solution or build your own.

iPod cart from Apple


Da-Lite Upgrades 3D Grey Projection Screen -- from by Denise Harrison
Da-Lite Screen Co., which has been successful at 3D projection screen development for a few years now, announced an increase in gain on its 3D Grey Projection Screen.


From DSC: Here's an example of hybrid learning (i.e. bridging the online and face-to-face worlds)

Immersive Telepresence


Audio-conferencing phones for conference rooms from Polycom

Polycom audio conferencing


T-Mobile Interactive Wall Interactive Wall -- Multitouch

Related items:
Livescribe Expands The Pulse Smartpen Portfolio In Time For Holiday Gift–Giving -- from
Retail availability extended to Apple Stores, Best Buy and Staples
OAKLAND, Calif. – October 19, 2009 – Today, Livescribe Inc. ( announced the expansion of its line–up of award–winning Pulse smartpens, a computer in a pen that digitally captures and syncs handwriting and audio together. Customers can now select a 4GB and 2GB model in a new, stylish titanium color. The 4GB model holds more than 400 hours of recorded audio and provides ample storage for consumers to add applications such as, entertainment, education and productivity tools to their smartpen when Livescribe launches its Application Store later this year. The 4GB Pulse smartpen has a retail price of $199. 95 and the 2GB model is $169.95.

Touch Topics


From DSC: For a great look at what goes into interface and interaction design (in a point/counter-point sort of way), check out:

10/GUI – re-thinking the multi-touch desktop -- from -- Engage by Dave Malouf, pointing to the incredible video "10/GUI" on Vimeo by Clayton Miller:



Lecture Capture Considerations in a University Environment -- from TechSmith


vivu corporate training


Cleaning ***some** of the SMART Boards out there
See and

Cleaning the Writing Surface

  • Erase dry-erase ink from the writing surface as soon as possible. The longer dry-erase ink remains, the more difficult it is to remove.
  • Before using a cleaner, remove excess dry-erase ink residue from the writing surface with a damp cloth.
  • Use an alcohol-free household glass cleaner, such as Windex® glass cleaner, to clean the writing surface. lean it at regular intervals or whenever you notice that the dry-erase ink remains on the screen after erasing.

– Do not spray cleaner directly onto the surface. Instead, lightly spray cleaner on a cloth, and then gently ipe the screen.
– Do not allow excess glass cleaner to flow into the crack between the lower frame and the writing surface, or into the pen tray recesses.

If you can still see ink marks after cleaning the surface with Windex glass cleaner, use a dry-erase marker cleaner, such as Sanford Expo whiteboard cleaner. For stubborn stains, use isopropyl alcohol (IPA) to clean the writing surface.

Removing Permanent Marker Ink Stains

Solution One
Use a commercial cleaner such as Sanford Expo whiteboard cleaner over the permanent ink stain, allow the solution to dry, and then wipe the surface clean with a soft cloth.

Solution Two
Use a standard or high-odor dry-erase marker. These markers contain solvents that remove permanent ink. Don’t use low-odor or non-scented dry-erase markers, because they don't contain the appropriate solvents.

1. Cover the permanent ink with the high-odor dry-erase ink.

2. While the ink is still wet, wipe the screen with a soft cloth.

NOTE: Do not allow the dry-erase ink to dry before wiping the screen.

3. If any trace of ink remains, spray Windex glass cleaner or Sanford Expo whiteboard cleaner on a soft cloth, and then wipe off remaining ink marks. Do not use harsh abrasives, because they can damage the writing surface.



Make-up school work goes high-tech -- The Post and Courier by Diane Knich -- resource from Ray Schroeder
Bracelet with day's lesson plan computerized
MONCKS CORNER -- When a student missed a day of school, teachers used to send home books and papers for make-up work. But at Macedonia Middle School, they may instead send a small, flexible bracelet with a computer file that contains the day's lesson from the teacher's Smart Board. Chris Matthews, Macedonia Middle's media specialist, said one end of the SMART Notebook SE bracelet has prongs that hook into a computer's USB port. A teacher or student can download a lesson from her interactive, electronic whiteboard onto the bracelet. Students can then access the lesson from their home computers. Children who don't have computers at home will get their make-up work the old-fashioned way, she said.


Video walls from TEQ


12 ways to get the best out of your board -- from Interface
Making effective use of your IWB can enrich the teaching and learning experience. Here are a few tips for getting the best out of your interactive whiteboard.

Related item:
Some vendors for digital signage

Digital signage from Helius

Related item:
Some related vendors for media controllers and such -- the idea of a media controller is to make it easier for a professor to select/display/play the desired "source" (i.e. it moves the technology into the background...making it more transparent and easy to use):





Vendors related to media controllers and related equipment

-- last image from



3M MPro110 -- fits in the palm of your hand!

The new 3M MPRO110 Micro Professional Projector -- my thanks to Mr. Cal Keen, Technology Integration Services Group at Calvin College, for this resource well with computers, cell phones, PDAs and more to project files, photos and movies anywhere there's a surface. It projects images in 1280 x 768 resolution and up to 50 inches, yet fits in the palm of your hand. This powerful, portable, pocket-able projector turns the world into your personal theatre because it makes any room a projection room.




Wow! Nice work!

Recording date: 
Tuesday, September 22, 2009 1:00 pm
Eastern Daylight Time (GMT -04:00, New York)
Drs. Homero Lopez and Linda Garcia, DesignLearningSpaces, Inc
68 mins
Everyone wants evidence on how space helps or hinders the other components of learning. This webinar assesses one type of learning space, the Learning Studio. And it considers how insights regarding this model can be applied to nearly any type of learning space. Drs. Homero Lopez and Linda Garcia will lead the discussion. Currently, they are partners in the learning consultancy Design Learning Spaces. Their presentation will draw on research they’ve conducted on the Learning Studio concept at institutions including Estrella Mountain Community College (AZ) and Eastfield College (TX).

Touching: All Rumors Point To The End Of Keys/Buttons
-- by MG Siegler

From Isamu Sanada

From DSC:
I think it may be a loooong while before keys and buttons "exit stage left". However, I post it here because multi-touch interfaces could be very popular even in face-to-face settings...perhaps making various technologies much easier to use (I would recommend coupling this with voice recognition by the way).

Immersive Labs

Inside the Navy's Command Center of the Future



Institute for Creative Technologies

-- from

3D Video Teleconferencing

-- from

21st Century Campus -- from

Welcome to the classroom 2.0 -- from by Kate Hampson; original resource from Ray Schroder who states:
Gone are the simple days of blackboards and chalk, whiteboards and dry erase markers, and as it seems, pen and paper. Just walking around a college campus will prove how much more technology is involved. There is hardly a class a student can go to where there isn't at least one student with a laptop. But more than that, there are very few professors who don't include technology in their classroom. Technology is quickly advancing in the "real world" and it is also advancing in the classrooms at Washburn. It is the job of professors to prepare students for their future fields to be ready to work right out of college. Advancements in technology are happening so quickly it may be hard for professors to keep up but they are certainly trying.

Following excerpt from the article:
...Rocci said technology in the classroom is very important but so is personal contact with a professor. Students learn in different ways and getting both online and in class is a good balance.

"Technology is the wave of the future. Keeping up with technology is important because when looking for a job, people with knowledge of technology are going to have an edge," said Rocci. "If you don't keep up, you'll get left behind."

As technology plays a bigger and bigger role on campus, there are also more distractions in the classroom for students and professors alike. Texting and Facebook are the highlights of some students' classroom experience. Some professors try to regulate it in the classroom by banning them or taking points from students who are using them. However, a lot of professors don't think that it is worth their time to discipline the students if they are going to continue to use them.

As the struggle for a balance in technology and other forms of teaching takes place, students just try to keep pace. Students will need to learn how to use the ones that are necessary for passing the class and eliminate the ones that turn into a distraction in the classroom.


21 Steps to 1:1 success


Some of the principles that I would like to recommend for Calvin's Smart Classroom 2.0 efforts...our rooms should:

    • Promote stimulating, engaging learning environments
    • Provide excellent examples of blending the online and face-to-face worlds (i.e. enable worldwide collaboration)
    • Be flexible, comfortable, and ergonomically-designed
    • Feature technology that is so extremely easy-to-use that it becomes transparent
    • Feature movable tables and chairs -- which will allow for easier and better group work/collaboration
    • Feature easy access and usage for the disabled
    • Implement wireless capabilities wherever possible
    • Be able to provide a healthy ROI for years to come



Eno Interactive Whiteboard

"The first and only environmentally certified interactive whiteboard, ēno combines the simplicity and ease of a traditional ceramicsteel surface with interactive performance—without cords, cables or costly installation. Go from markers to multimedia, from ink to internet, on a virtually indestructible ceramicsteel surface. Project your computer screen onto the whiteboard. Navigate through documents, presentations or websites right from the board. Make notes to your heart’s content with a regular dry-erase marker or interactive stylus. And in one simple click, save all the interactive notes to post to a server, print or email. Or, reload the session tomorrow morning, and dig in again. It’s that simple." Also see this link.


SJSU Brings Online Students Face-to-Face -- from by Bridget McCrea
San Jose State University embraced online learning back in 1998 when many colleges were still skeptical about the budding educational channel's value. Over the last 11 years the institution has experimented with technology tools to enhance its Web-based course offerings. One of San Jose State's most recent additions to that lineup is a videoconferencing system that allows faculty and students to interact in a "face to face" format online.

"We wanted a tool that would help students feel less isolated when taking Web-based classes," explained Debbie Faires, assistant director for distance learning for the School of Library and Information Science. After reviewing the various products available on the market, the institution selected Live and Next, both of which are developed by Elluminate of Pleasanton, CA.

From DSC:
This represents a nice way to blend the online and face-to-face worlds.


Extron Electronics


Smart Technologies


University Uses 'Clickers' to Quiz Students in Multiple Locations -- from The Chronicle by Ben Terris
Students at far-flung campuses can now participate simultaneously during lectures with the push of a button. The University of British Columbia recently completed a trial of a new satellite polling system by i>clicker, which sells student-response systems. The new system allowed students on three campuses, all part of the university's Distributed Undergraduate Medical Program, to respond to questions in a simulcast lecture . I>clicker hopes to make the product widely available by January 2010.


Tegrity Reports Rapid Growth Among Large Higher Education Institutions -- from B2E
About Tegrity: Tegrity Campus is the leading class capture Web service, proven to improve student achievement, satisfaction, retention and recruitment across the entire institution. Tegrity Campus fully integrates with the institution’s data-set and makes class time available all the time by automatically recording, storing and indexing every class on campus for replay by every student – without the need to install any special hardware or software in the classrooms. Educators know that the more students can see, hear, and experience a class, the better they learn. With Tegrity’s patented Search Anything™ and Bookmarking technology, students can instantly recall key class moments for replay online, as well as on iPhones, iPods and other mobile devices. Tegrity is based in Santa Clara, California with offices throughout the United States. For more information, visit

From DSC:
I am not necessarily endorsing Tegrity...although it is certainly one of the top contenders. I post this here in case someone is interested in how Tegrity is doing and what they are offering these days.


Immersive Labs

Immersive -- my thanks to Nehemiah Chu, Lead Project Manager w/ the Steve Robbins Group, for this resource developing new interactive forms of human collaboration for various markets and sectors. Immersive is based on delivering multi-touch technology and other HCI technology solutions through sales, service, integration, and software licensing. Immersive aims to integrate and utilize the latest technologies for enhanced customer experiences to provide new solutions within public and private organizations

Herman Miller -- Butler CC Case Study

Case Study: Herman Miller and Butler Community College -- my thanks to Mr. Dean Gunnink, Calvin College Physical Plant Department, for this resource
One of the biggest challenges facing higher education today is student engagement. Study after study, including the benchmarking Community College Survey of Student Engagement (CCSSE) shows that getting students truly involved in their learning is a key factor in their success.


7 Things You Should Know About Telepresence -- from Educause

Example image: telepresence from Cisco

Example of telepresence: Cisco

Telepresence from Tandberg

Maine Ingredients -- from The Journal by John K. Waters
The nation's first-ever statewide 1-to-1 laptop program marks its seventh birthday by expanding into high schools, providing an occasion to celebrate-- and to examine the components of its success.


3D Hologram: Best Video Conference Ever -- from Singularity Hub


Networked Multitouch Desks: Teacher/Student Features -- from ICT in my classroom by T. Barrett
I was delighted to recieve a video this week from Andrew Hatch from Durham University and the SynergyNet Project. In it he explains and demonstrates some further features of networked multiotuch desks that the team have been developing.

From DSC:
This concept of having networking multitouch desks is incredibly powerful. I consider this to be one of the most potentially-engaging ideas/directions that I've seen in a while. Why? Because it bridges the online world with the face-2-face world while also allowing networking and group work within a classroom.


Related item:

Oklahoma Christian University's In Touch Program


Our goal is to blend the face-to-face world w/ the online world


New Podcast About SMART Boards -- from Free Technology for Teachers
When used correctly (not just as a fancier projector) SMART Boards and other interactive whiteboards can be great instructional tools. James Hollis, author of the Edublogs Award Winning blog Teachers Love SMART Boards, has started a new podcast series about using SMART Boards. James is producing this podcast with Harvey Almarode. The new podcast is called Get SMART with SMART Boards.

If your school has SMART Boards, this new podcast is worth twenty-five minutes of your time. If your school does not have SMART Boards the podcast may still be worth your time. I listened to the first episode and picked up an idea that I can adapt for use in the non-SMART Board environment where I teach.

Continuum of Videoconferencing -- from Videoconferencing Out on a Lim

  • Desktop VC: Skype, iChat, etc.
  • Desktop VC: Open Source H.323
  • Desktop VC: H.323
  • Small Room Systems: Fixed Camera H.323
  • Classroom Systems: H.323 SD
  • Classroom Systems: H.323 HD
  • Carts vs. Rooms
  • Telepresence
  • Videoconference Network Infrastructure


Products from DYKNOW


Related article
Digital Signage: Beyond Campus Emergency Notification -- from by Linda Briggs


Coming soon: Smart 685ix interactive whiteboard system

Also see:

SMART unveils new widescreen interactive whiteboard system


SMART Table in my Classroom - My Conclusions -- from Space for me to explore by tbarrett


Using the Smartboard to Teach Engaging Lessons (With a 6-12 Math Emphasis)


Lecture Capture Is Getting Campuses Talking -- from, by Dian Schaffhauser


Tips for Choosing the Right Projection Screen -- from The Journal by Denise Harrison
A tremendous amount of research can go into deciding on a projector, but the selection of a projection screen can be just as important--not in terms of capital outlay, but in terms of the impact it can have on image quality. The wrong projection screen can make images look terrible, which, in turn, can impact the way students receive and absorb information in class. But the right one enhances the contrast, brightness, and sharpness of images and can lead to less eyestrain for the viewer.

How do you determine the best screen for the classroom, lecture hall, auditorium, or meeting room? The size, the fabric, the style, the proportion, and rear versus front come into play, as do the specifications of the projector itself. Here are some considerations.



Accelerate Learning: How the SMART Classroom Suite supports 21st century instruction

Smart Board Interactive DisplayFrame

Discover the place where flat-panel displays and interactivity meet. The SMART Board interactive display frame combines easy-to-use interactivity with brilliant visuals by transforming your flat-panel display into a SMART Board interactive display.


The Significant Other: The Projection Screen -- from, by Denise Harrison
A tremendous amount of research can go into deciding on a projector, but the selection of a projection screen can be just as important--not in terms of capital outlay, but in terms of the impact it can have on image quality. The wrong projection screen can make images look terrible, which, in turn, can impact the way students receive and absorb information in class. But the right one enhances the contrast, brightness, and sharpness of images and can lead to less eyestrain for the viewer.


SMART Table in my Classroom - No Learning Curve, Multi Touch Group Dynamics, Content is King! -- from Space for me to explore by T Barrett


Future of Interaction: Microsoft Lab's Vision 2019 Montage; Future Healthcare Montage -- from Interactive MM Technology
The following video is from Microsoft Office Vision 2019. If you visit the YouTube source, you'll find an interesting discussion about this five-minute+ clip.


Learning Spaces - special issue on Educause Quarterly


SMART Table in my Classroom - Two Introductory Videos -- from Tom Barrett
We took delivery of our second SMART Table unit on Friday (the first was faulty) and had the afternoon to use it. I wanted to share with you a few bits of video that I took of the children using the Table as well as a short introductory clip about the physical structure of the Table and its’ components.

Media App for SMART Table from Tom Barrett on Vimeo.


Get Your Cord Clutter Under Control with Cable Lacing -- from, by Adam Pash


Liquid Crystal Projection Keeps Pace with Higher Ed -- from, by Linda Briggs
As digital image resolutions creep higher and high-definition videos become the norm for classroom display, projector technologies need to keep pace. A technology called LCoS, or liquid crystal on silicon, has been a key advancement because it results in dramatic image improvements over older projection technologies. Owing to its price tag, LCoS has often been overlooked in higher education, but that has changed in the last several years.

Technology advances have brought prices down, making LCoS projectors a realistic choice for colleges and universities that need to show bright, high-resolution images at an affordable price. LCoS images are ideal for displaying the fine lines needed to read a projected spreadsheet or other document, for example. A variety of schools are finding other, more specialized uses for the technology as well.

Interactive Whiteboard Resources For Teachers -- from TeacherLED



Blackboards or Backchannels: The Techno-Induced Classroom of Tomorrow -- from SXSW Interactive News

Interactivity Pioneers -- from
Teachers are raving about mimio! These interactivity pioneers are utilizing advanced technologies to create truly exciting learning environments. mimio is proud to profile these exceptional teachers in our "Featured Educator" series.



Interactive Whiteboards -- Product Face-offAs more educators come to appreciate the value of interactive whiteboards (IWBs) as tools to facilitate teaching and learning, a growing number of IWB solutions are cropping up on the market.

Joining the ranks of traditional IWB products from companies such as Promethean and SMART Technologies are new entries such as PolyVision’s eno, which is a three-in-one solution that can serve as a dry-erase, magnetic, or interactive surface. In addition, a number of vendors have developed hardware and software that can turn almost any flat surface into an interactive whiteboard nearly instantly.



Maryland School Bumps WiFi to 802.11n - Dave Nagel, THE Journal -- original link from Ray Schroeder
In an effort to provide support for a wide range of technology initiatives, Norwood School in Maryland has deployed an 802.11n WiFi network across its 40-acre campus. The new system, is designed to support tablet computers, wireless projectors, and other classroom technologies. It's also being used by students and guests for Internet access, for which the school is using Aruba's ICSA-certified policy-enforcement firewall.

Resources on Region-Free DVD Playing


Universities Use Collaborative Software To Share Classroom Displays -- from, by Linda Briggs



Newport News high-tech classrooms feature smart boards, clickers and collaboration - Daily Press -- original link from Ray Schroeder
Christine Steigleman's 21st century classroom in Hidenwood Elementary School looks a lot like a 20th century classroom. There are posters and whiteboards on the walls, a trio of computers in a corner, 22 tablelike desks and chairs, books on shelves and a furry class pet in a cage on the counter. Three tools with a combined price tag of $4,300 push the classroom into high-tech territory: a large wall-mounted interactive computer screen, a digital projector and a box of what look like remote control devices, called clickers.


Signposts of the Revolution? What We Talk about When We Talk about Learning Spaces -- from Educause, by Phillip D. Long and Richard Holeton


Designing an Audiovisual System from the Ground Up -- from, by Denise Harrison
'Plan early, involve the faculty as much as possible, and research the trends and innovations'


PolyVision's ēno - a new interactive whiteboard solution

One board...
PolyVision’s breakthrough solution combines the simplicity and ease of a traditional ceramicsteel surface with interactive performance—without cords, cables or costly installation.

... infinite possibilities
Go from markers to multimedia, from ink to internet, on a virtually indestructible ceramicsteel surface. Project your computer screen onto the whiteboard. Navigate through documents, presentations or websites right from the board. Make notes to your heart’s content with a regular dry-erase marker or interactive stylus. And in one simple click, save all the interactive notes to post to a server, print or email. Or, reload the session tomorrow morning, and dig in again. It’s that simple.



A directory and aggregator of multi-touch news sites, blogs, & podcasts


AVTrac -- from Extron
Low Profile Floor-Mount Raceway System for A/V Connectivity

The Extron AVTrac®

Key Features

  • Low profile cable raceway system
  • Cost-effective alternative to floor coring and trenching
  • ADA Compliant
  • Modular enclosure with 2 double-space and 2 triple-space AAP openings
  • Easy access top panel
  • AC power modules available for US, Europe, and other major world markets
  • Available Universal AC outlet is compatible with a variety of AC plug types

Wireless electricity? Perhaps soon.
From DSC: Sounds cancer-producing to me....but who knows...


Multimedia analysis: Display technologies (January 2009) -- from Becta (UK)

Classroom Architect


U Ottawa Showcases Latest in Multimedia Tech -- from, by Linda L Briggs


ELI Podcast: Rethinking Learning Spaces -- from EDUCAUSE CONNECT - Teaching and Learning by gbayne

This one-hour podcast features a panel session from the ELI 2009 Annual Conference. The session, "Rethinking Learning Spaces," includes:

* Marvin J. Malecha, Dean, College of Design, North Carolina State University
* Carole Wedge, President, Shepley Bulfinch Richardson and Abbott
* Deborah Bickford, Associate Provost for Academic Affairs and Learning Initiatives, University of Dayton

A video stream of this speech is also available.

What makes some learning spaces robust seedbeds for interactivity, and others flat and unproductive? To what extent is the answer to this question in the mind of the beholder, and therefore challenging to address institutionally? How do we translate design principles and best practices to enrich our campus physical and virtual learning environments? Join panelists from academia and private practice to explore what’s happening to inform future directions in learning space design, the challenges we’re facing, and their perspectives on the “next big thing.”


Learning Spaces Framework -- report from MCEETYA (Australia – New Zealand)

The Learning spaces framework is designed to guide high-level strategic decision-making in
jurisdictions and schools. It provides advice on key issues to consider when planning new
schools, major redevelopment projects, and refurbishing or repurposing existing learning
spaces in schools. Learning spaces, both physical and virtual, are the planned environments in which learning takes place. 21st century learning requires new spaces that connect school, home and community learning, increasing flexibility and supporting learning outside the boundaries of school buildings and beyond the conventional school day.

Self-directing | Communicating | Negotiating | Collaborating | Working in teams | Respecting diversity | Behaving ethically | Conceptualising | Acquiring knowledge | Thinking critically | Solving problems | Taking risks Innovating | Working creatively | Creating knowledge

Learning is enhanced, deepened and made more relevant when connected learning spaces provide opportunities for: active and interactive participation | collaborative project work | information retrieval and sharing | discussion and presentation | production of new knowledge| teacher and student-led activities | connection with experts | local and global networks | personalised learning

Pedagogical approaches

learning spaces - linking spaces to activities

Images from:

Integrates all audio-visual equipment required during a lecture in one, easy to operate/compact console with a user-friendly interface, allowing the lecturer control over all devices.



eInstruction Unveils Mobile Teaching Device -- from FUTURE-MAKING SERIOUS GAMES blog
DENTON, Texas — Jan. 21, 2009 — eInstruction™, a premier global provider of interactive learning solutions, today unveils the release of the Interwrite Mobi System™, the industry’s first multi-user, multi-tablet system. The Mobi System supports student-centered, collaborative learning for teachers to contribute along with students to the same digital content ranging from team activities to learning simulations to interactive lessons.

Serious Games changing how the World learns



Digital Video Recorders -- from 21 Century Connections

BETT 09: UK's Annual ICT (Ed Tech) conference - Tabletop Computing and More -- from Lynn Marentette
BETT is the annual ICT & educational technology conference held in the UK. The UK has the highest number of classrooms in the world with interactive whiteboards, which has been an interesting transformation to follow over the past few years. Includes videos and links on:

BETT 2009 Video Overview | Science: Medical and Health Care | SMARTTable at BETT 09 | Physics and Social Studies | More Surface for Education: User Interface and Paint | SMARTTechnologies SMARTTable | Microsoft Surface | BETT 2008 Video Magazine | BETT 2008 Teachers TV Report



Canon Debuts SXGA+ LCoS Multimedia Projector -- from, by David Nagel
Canon has debuted a new model in its REALiS line of LCoS-based projectors, the SX800, an SXGA+ multimedia projector that uses Canon's latest-generation 0.55-inch LCoS (liquid crystal on silicon) LCD panels.

From DSC:
Though Calvin's standard projector (currently) is the Espon 822p, the new Art History classroom uses the Canon Realis SX7 and it does an incredible job!


This is more of a lab, but I'll include it here nonetheless:

The 3-D Animation Lab at Texas Tech University

3-D Lab at Texas Tech


In move to digital TV, confusion is in the air -- from


Last Major VHS Supplier Throws In the Towel -- from All things Digital and Ars Technica

Technology changing how kids learn - Wyoming Tribune-Eagle -- from Educational  Technology
When Chris Black wanted students to see the school their Christmas pen pals attend, she chose a mouse instead of a map to help her. Using a Web site and downloaded program called Google Earth, she quickly found Jacksonville, Fla., and zoomed in on an aerial view of the students' school there. She projected the image from her computer onto a SMART Board so her third-graders at Anderson Elementary could see the school whose students sent a Christmas letter. She also found an image of Anderson Elementary and displayed it on the SMART Board as well.

Digital screens may replace blackboards -- from the
In Round Rock, old-fashioned blackboards are slowly giving way to large digital screens; educators say the technology is expensive but worth the price.


Demo of Duke University's multi-touch wall at RENCI, running the Cobalt Metaverse Browser -- link from Interactive Multimedia Technology
This video shows the "pre-alpha" version of the Cobalt Metaverse Browser:


Smart Debuts Updated Whiteboard Lineup -- from, by Dave Nagel


CNN Hologram Technology May Change Web Conferencing forever -- from and digital inspiration

CNN hologram


The inventor behind CNN's election 'Magic Wall' -- from

CNN's election Magic Wall

  • A New York startup developed the technology behind CNN's "Magic Wall"
  • CNN's John King uses the electronic wall map to explain election results
  • The multi-touch-screen map can be manipulated by multiple fingers or users at once
  • Inventor Jeff Han's inspiration for the device came from drinking a glass of water





Student/Classroom Computing Infrastructure -- from Alan Levine, NMC


Digital TV switch raises questions for some schools -- from
Prepare now for the arrival of DTV -- from


A new kind of SmartBoard: Multi-User Multi-Touch SMART Table for Education -- from Interactive Multimedia Technology


Microsoft aims to get more touchy-feely -- from


The atracTable Multi-Touch System from Atracsys -- from Interactive Multimedia Technology
The atracTable is a multi-touch presentation system developed by the Swiss engineering and development group, Atracsys. It is similar to Microsoft's Surface. Interaction on the table can be triggered by laying objects on the table.

atracTable Multi-Touch System


NUI Project


ShadowReaching: New Perspective on Wall Display Interaction -- from Interactive Multimedia Technology


Enhancing Document Camera Use -- from Miguel Guhlin

Enhancing Document Camera Use


100 Ideas for Data Projectors and Document Cameras -- from the Umatilla-Morrow Education Service District

U.K. classrooms test 'smart desks' -- from
Interactive desktops could become a critical learning tool in classrooms worldwide; picture/link below takes you to a related article from ZDNet

Multitouch, next-generation desktop at Durham University in England


Electronic displays a sign of the times -- eCampus News, by Meris Stansbury
Campuses use digital signage to deliver information on emergencies and more


See this page on Calvin's site for a listing of the items that are installed in a fully-operational Smart Classroom at Calvin College as well as which rooms are considered to be Smart Classrooms.


  • Run & display various software applications
  • Run & display various items from web-based systems (such as KV)
  • Run & display rich media (Quicktime, Windows Media, Flash, MP3 files, other)
  • Display items from the Internet or from LAN drives
  • Display a 2D document/photo/illustration/piece of art
  • Display a 3D item
  • Play DVD's
  • Play VHS tapes
  • Play audio CD's
  • Hook up a laptop and display/listen to items from that laptop
  • Play cable TV
    (Assumes you have access to a VCR w/ a tuner in it)