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Educational Podcasting - December 2009

Stefaan Lesage's presentation on Educational Podcasting
or podcasting for the purpose of learning and educating
at Podcamp Barcelona 2009

iPods And Educational Applications Have Minnesota Students Giddy About Learning
For fourth-grader Gabe Rivera, running vocabulary drills and solving mathematical problems on his classroom iPod Touch is a fun way to learn, in part because it's "something that is more newer than paper."

Radio Lingua Network

The idea of individual access
-- from The Golden Swamp
Handschooling is defined by the learner having his or her own mobile access to the golden swamp -- which is the global commons ecosystem of what is known within in the open internet. With a handschooling device (a mobile that can browse the internet) each student looks at the same frog.

iPhone and iPod Touch Applications -- for Special Education


FLO TV to bring live mobile TV to iPhone --



Our new approach to buying a mobile phone -- Google
Android was developed with one simple idea: Open up mobile devices to enable greater innovation that will benefit users everywhere.

nexus one -- introduced 1/5/10 by Google


So you got an iPhone - now what? -- my thanks to Mr. Andrew Thorburn for this resource

Apple’s App Store Downloads Top Three Billion
CUPERTINO, California—January 5, 2010—Apple® today announced that more than three billion apps have been downloaded from its revolutionary App Store by iPhone® and iPod touch® users worldwide.

iPhone and robot marimba player. Get your grove on! -- my thanks to Mr. Andrew Thorburn for this resource


Mobile Technology at the University of Washington - It is about the community -- from


iPods in Education Part 13: Uses in Kindergarten? -- from The Mobile Learner


Accenture's myLearning Mobile -- from
"Our course evaluations so far show that the Mobile courses outperform the CBT course in every area of satisfaction." Download this example from a Brandon Hall Research Excellence in Learning Awards Gold Medal Winner. Also highlighted on that page:

  • Mobile Learning Comes of Age: How and Why Organizations are Moving to Learning on Mobile Devices
    As our most in-depth examination of mobile learning, this report focuses on the business drivers behind the current high rate of adoption. Also included are six case studies on how well-known organizations are using mobile learning.

  • Mobile Learning: Tools and Technologies for Creating Engaging Content
    One challenge surrounding online learning is rapid technological change. This is especially true with mobile learning. Mobile devices, like computers, quickly become outdated and are then replaced. This report is a snapshot of the mobile learning landscape today. It provides the key information you need to expand beyond a desktop-based learning strategy toward one where people can learn anywhere, anytime.

  • Mobile Learning: The Essential Information for Training Professionals
    For years, learning analysts have been predicting wide adoption for mobile learning. But, until now, this has not occurred. Mobile phone companies are at last seeing cell phones as miniature Web-enabled computers in people's pockets rather than as portable telephones. Consequently, smartphone sales are soaring. This report provides the key information you need to expand beyond a desktop-based learning strategy toward one where people can learn anywhere, anytime.

Hans de Zwart: Technology as a Solution…
Mobile Language Learning with Learnosity (Online Educa 2009)

Smart phones: Apple's Smartphone ecosystem

-- slide 93/98 of
Smartphone Market Trends


The iPod touch in the Classroom -- from Tony Vincent
Kern Kelley from Newport, Maine shows some of the basic uses for iPod touch. Kern first takes you from unboxing the iPod to syncing with iTunes. After showing some basics, he shares a dozen of his favorite apps and they are listed here.


All roads lead to mobility -- from Ambient Insight -- presentation on 12-15-09


The MindWire...a community of mobile learning evangelists



Ambient Insight CEO Presents Key Findings on Mobile Learning -- by Sam S. Adkins, Chief Research Officer


How the iPhone Could Reboot Education | Gadget Lab |
The verdict? It’s working quite well. 2,100 Abilene [Christian University] students, or 48 percent of the population, are now equipped with a free iPhone. Fully 97 percent of the faculty population has iPhones, too. The iPhone is aiding Abilene in giving students the information they need — when they want it, wherever they want it, said Bill Rankin, a professor of medieval studies who helped plan the initiative.


Google Goggles and Mobile Learning -- from Amar Jadhav
Yesterday Google released a visual search engine called Google Goggles. It is available right now as an application for Android 1.6+ (i.e. Donut or Eclair) based mobile devices. It uses several sophisticated image recognition techniques like object recognition, OCR, face matching, etc. This will prove useful for m-learning - users can take a snapshot of any object and Google Goggles will provide relevant information about it. Leveraged appropriately, Goggles has great potential to be a powerful augmented reality application.



iPhone Apps for Education - comprehensive list
-- from olliebray

A design concept for a mobile Moodle application -- from BrnDmp blog

Keep students connected to your curriculum from home and back -- with iPod Touches -- from learningcontinutity
If you use iPod Touches in your classroom and students have access to either an iPod Touch or an iPhone, here are some "Apps" that we have on the AUHSD iPod Touches that can help with continuity of learning. iTunes required to access the links. Use the "Sort" link to find Apps by discipline.  Items labeled "z-Possible" are possibilities to add to the iPod Touch library once they are evaluated by teachers.

Learning On The Go: AT&T Handbook On Mobility in the Classroom and On Campus [from converge]; table of contents below:

Section 1: Hand-held Learning in Higher Education .......................... 5
Chapter 1
For Students and Teachers: Curriculum and Content.................................. 5
Case Story: Abilene Christian University............................................6
Chapter 2
For Teachers: Engaging Today’s Digital Natives......................................... 7
Case Story: Freed-Hardeman University............................................ 8
Chapter 3
Student Support: A User-Friendly Campus...............................................9
Case Story: Ball State University.................................................... 10
Chapter 4
Student Recruitment........................................................................... 11
Case Story: Azusa Pacific University................................................ 11
Section 2: Hand-held Learning in K-12 Classrooms.......................... 12
Chapter 1
For Students: Individualized Instruction/Differentiation............................ 13
Chapter 2
Student Learning: On-Demand Content................................................. 13
Chapter 3
For Students: Digital Literacy............................................................... 14
Case Story: Jose Marti Middle School............................................... 15
Chapter 4
For Students: Synthesizing Information ................................................ 17
Case Story: Keller Independent School District ................................. 18
Chapter 5
For Teachers: Testing and Assessments................................................. 18
Chapter 6
For Administrators: Keeping Connected is Being Effective ........................ 19
Case Story: Rockdale County Public Schools..................................... 19
Chapter 7
For Teachers: Professional Development and Collaboration....................... 20
Chapter 8
Opposition in K-12.............................................................................. 20


2010 Horizon Report: Preview

Time-to-Adoption Horizon: One Year or Less

 Mobile Computing
 Open Content

Time-to-Adoption Horizon: Two to Three Years

 Electronic Books
 Simple Augmented Reality

Time-to-Adoption Horizon: Four to Five Years

 Gesture-Based Computing
 Visual Data Analysis

Apple's Game Changer, Downloading Now -- from the New York Times


ACU's Mobile Learning initiatives -- chemistry

World's largest open university goes mobile
-- from pr-inside and above report from the NMC
The classroom of the future is moving to mobile phones, and reaching farther into India thanks to a new partnership between Ericsson and The Indira Gandhi National Open University.

Mobile learning goes mainstream: webinar to be held on 12-15-09

A series of 1-hour FREE webinars concerning the emergence of Mobile Technologies and its game-changing effects on how we learn. The first event, "mLearning Goes Mainstream", will include two presentations:

“Key Findings on Mobile Learning Products and Services”
Mobile Learning has gone mainstream and entered the wide adoption phase. Drawing from key findings of Ambient Insight’s report on Mobile Learning Products and Services: Forecast and Analysis 2008-2013, Tyson Greer CEO of Ambient Insight, will discuss market trends, catalysts, and opportunities in Mobile Learning. She will review advances in development tools and platforms, and also highlight two types of products: brain trainers and location-based learning products and services.

“Educational Mobility”
Mobility is defined as “the quality of being able to move freely”. The combination of a sound pedagogy and an understanding of morphing “mobile” technologies and environments can help us better understand and deliver mobile learning solutions that actually work. This presentation, by Supra Manohar EVP Emantras, defines the meaning of Educational Mobility and introduces MOBL21 as a cost effective and unique mLearning platform.

For more information on Emantras' mlearning solutions, or to sign up for a FREE pre-Release MOBL21 BETA visit


iLearn: A Content Analysis of the iTunes App Store's Education Section


iLearn: A Content Analysis of the iTunes App Store's Education Section
In late June 2009, the Cooney Center compiled a database of the 100 top-selling paid Apps in the education section of the iTunes App store. This database does not assess the quality or effectiveness of any specific product, nor does it represent an exhaustive list of every product available. Rather, it provides a basis for analyzing the kinds of educational products available and popular in the mass market.


How To: Designing A Mobile Website -- from by C. Moll

Mobile Usability -- from by Jakob Nielsen

Learn to Podcast -- mini guide from Jeff Cobb

Recordings from Adobe Max 2009



Converting video for the iPod touch
-- from Louise Duncan

Image from Michael Marlatt

-- image from Michael Marlatt

11/20/09 now compatible w/ the iPhone and iPod

25 practical ideas for using Mobile Phones in the Classroom -- from Stephen Downes
Good list of ideas, credited to Doug Belshaw (here is his new blog location). A lot of people promote the use of mobile phones in learning. But here's my take: I want to see something like a cost-analysis on this. How much does using a mobile phone (with unlimited data transfer, at decent (3G or better) speeds) as compared to using (free?) wifi and a netbook? Or as compared to a typical desktop with DSL or cable? Also, I would like to see a study of how much freedom a mobile phone user has to use software and access content as compared to a computer user. We're getting a lot of promotion for mobile phones - but honestly, I think moving in this direction in any serious way would be a big mistake.

How To: Designing A Mobile Website -- from


Four Key Principles of Mobile User Experience Design -- by Dakota Reese Brown
Academic Insights Tested in the Real World


Purdue U Brings Social Networking to the Classroom -- from by Bridge McCrea. "Hotseat" allows students to text in class

Hotseat -- from Purdue University


Mobile Learning Jam Reflections -- from Judy Brown
Regarding DevLearn in the Mobile Learning Jam. Other links mentioned:

College Receives $250,000 Federal Grant for Mobile Learning Initiative -- from Thomas Edison State College; original link from learning and teaching at BCIT
Funding to Advance Use of Flash Drives & Develop New Course Delivery Platform

Trenton, N.J. (November 10, 2009) —Thomas Edison State College has recently received a two-year, $250,000 federal grant that will be used to accelerate the deployment of a new course delivery system that utilizes cloud computing technologies and is designed to increase access and minimize technical issues for adults earning a college degree.

Quote from BCIT:
Thomas Edison State College in New Jersey is implementing an interesting model of mobile online course delivery that uses cloud computing technology and flash drives to deliver the courses. The goal is to make the courses accessible without the need for a constant Internet connection.

OnPoint Digital


Apple's Shocking App Store Numbers -- from by David Ewalt

Apple announced [11/4/09] that developers have created over 100,000 applications for its iPhone and iPod Touch App Store, and that users have downloaded well over two billion apps in the 16 months since the store's launch.

Stop for a second to think about those numbers. The store's only been around 482 days. It launched with only 500 apps, so that averages out to more than 200 new apps a day, and a staggering 4,149,377 downloads a day [emphasis DSC].

The blazingly fast pace of technological change continues!

From DSC:
The blazingly-fast pace of technological change continues!


From An iPhone App That Could Change Medicine


The Powerful Combination of Mobile Devices and Learning Apps -- from The Mobile Learner by Rob De Lorenzo

Mobile Learning -- presentation from National Distance Learning Week

A Perfect Storm drives adoption of mobile learning -- from Ambient Insight.

Mobile learning: key findings

Note the pace of change!

Where is a class?

iPhone Apps Design Mistakes: Disregard Of Context -- from Smashing Magazine by Alexander Komarov


iPod Touch -- 6th Grade


iPod for Educators: iPhone and iPod Touch in education


Related item:
Vimeo to Add iPhone Support -- from the Studio Daily blog by Scott Simmons
So the iPhone doesn’t support Flash. Most of the major Internet video sites run on Flash video. The iPhone is becoming the (if it hasn’t already become) leading smartphone in the market and a major platform for viewing content on the Internet. You can see the predicament this places video sites like Vimeo in. YouTube took the position quite a while back and re-encoded all of it’s video to H.264 to make them iPhone compatible. Now it looks like Vimeo is going to do the same.


Apple Announces Over 100,000 Apps Now Available on the App Store -- from


October Hot List: Mobile Learning Content -- from mLearnopedia Tidbits: Mobile learning tools -- from Mary Williams


Top 50 Mobile Learning Resources -- from The Upside Learning Solutions Blog

10/30/09 Developing a Great Experience -- from

Coming in November -- Smart.FM for your iPhone

If a user leaves the game, either by returning to browse goals or by quitting the app then their state needs to be saved and resumed at a later time. In addition, the user’s study progress needs to be synced back to the web site so that they can continue learning on a PC. And wait! What if the user studied that same goal, or another one in the mean time… download that progress and figure out the user’s total progress across all goals. And wait! Since goals are “alive” other users might have added new items, so download them too

....the [] iPhone app has been submitted to Apple and is very close to being in your hands. Screenshots of the app are available at Early in November we anticipate seeing a smiling owl sitting in the iTunes app store.


Guidelines for Developing Mobile Web Content -- from Gary Woodill
The W3C has published a set of guidelines for developers of content on the web that is designed to play on mobile devices. These guidelines are called Mobile Web Best Practices 1.0 and are based on extensive surveys of many mobile web designers and developers. The Table of Contents looks like this...


Mobile Learning: Transforming the Delivery of Education and Training -- from Stephen Downes
This is an entire book available for free download (or, you can order a print version). Even if you don't have time to read the whole book, be sure to see John Traxler's Current State of Mobile Learning, which outlines major categories of mobile learning, discussion of a definition of mobile learning (which excludes the current generation of laptop and Tablet PCs), the case for mobile learning (on grounds of personal, situated and authentic learning), and attributes of an evaluation of mobile learning.


Key Theme # 1 Mobile Internet Usage Is and Will Be Bigger than Most Think -- from Morgan Stanley
Explosive Apple iPhone / iTouch ramp shows that usage of mobile devices on IP-based networks should surprise to upside for years to come and bandwidth suppliers (telcos / cable) face serious challenges in managing incremental traffic.

Mobile Internet: Bigger than we think

-- slide #31


AT&T Announces UpperClass Mobile Application for Colleges, Universities -- from by Denise Harrison
AT&T has announced UpperClass, a mobile system delivering a wide range of campus-related information to students, administrators, faculty, parents and alumni. The application provides a college community with real-time access to class information, student and faculty directories, scheduling, administration, and community information, among others. The system can also be used for ticket purchases, fundraisers, and campus-wide alerts for weather, class cancellations, or other notifications.


Use Cases for Mobile Apps -- from Functioning Form by Luke Wroblewski
Apple’s App Store recently surpassed 85,000 applications, 2 billion total app downloads, and over 6 million app downloads per day. These numbers make it pretty clear people are interested in using mobile applications. But what are they primarily using all those apps for?



mlearn 2009

HEC and iTunes U expand access to information [June 2009]
-- published by HEC / edited by WordAppeal

With the upcoming launch on iTunes U, HEC is reinventing how business schools deliver course content and interact with Internet users. More than 200 universities around the world have embraced Apple's mobile learning platform since its debut in 2007. HEC is the first business school to participate in the project [emphasis DSC], joining the ranks of leading universities such as Stanford, Oxford and MIT.

Building the mobile classroom
HEC's iTunes U profile will comprise a public site, with information about HEC courses, research and highlights of academic and student life. The platform will also include an area restricted to the HEC community, which provides coursebased material such as videos and podcasts of faculty lectures. Adding flexibility and mobility to traditional learning and study methods, iTunes
U will enable HEC students to download audio or video lectures and notes directly to their portable MP3 players and replay them at home or on the go. Users can also create and submit their own multimedia content.

A platform to promote knowledge
iTunes U provides HEC with an additional way to promote its expertise to Internet users around the world. While many HEC professors already produce their own podcasts and online tutorials, the iTunes U platform has the capability and capacity to aggregate this material in a central domain. Apple supplies the necessary technology, and the university will be responsible for managing the content, with a project manager in the IT department dedicated to assisting students and staff.

HEC and Apple strengthen their partnership
The longstanding relationship between HEC and Apple has flourished this year. The leading technology company recently established a research and teaching chair at HEC to explore the uses and benefits of technology in management
education. MBA graduate Pascal Cagni, General Manager and Vice-President, Europe, Middle East, India and Africa (EMEIA), of Apple, believes that HEC shares HEC and iTunes U expand access to information

Apple's vision for the role of technology in today's educational and business environments. “Innovative Apple solutions like podcasting have elevated the HEC MBA experience to a whole new level of collaboration,” he confirms. For Valérie Gauthier, Associate Dean of the HEC MBA, exposing MBAs to cutting-edge technology is a core objective. “An MBA program must offer its participants a chance to experience and anticipate innovation, particularly in the field of technology, which is so crucial to 21st century business,” she explains. “Initiatives like the Apple Chair and the new track in Management of Innovation
and Technology increase our participants' knowledge and performance and prepare them to face the business challenges of tomorrow.”


Free book on mobile learning in higher education -- from Tony Bates


Some mobile learning resources

Mobile Learning Tools -- Oct 2009 -- by Judy Brown


Anatomy on the iPhone -- from Liberal Education Today by balexander
Several medical class apps have been published for the iPhone by Utah State University classes. They include: ImageVis3D Mobile lets iPhone users easily display, rotate and otherwise manipulate 3-D images of medical CT and MRI scans, and a wide range of scientific images, from insects to molecules to engines. This free app is based on computer software from the university’s Scientific Computing and Imaging (SCI) Institute.


FOTE09 - Peter Robinson: A Pocket University: Open Content and Mobile Technology - Oxford on iTunesU Peter Robinson's talk at ULCC's Future of Technology in Education conference on October 2nd, 2009


Create It in Your Hand, Share It with the World -- from Learning in Hand by Tony Vincent

News on the telecommunications front:



Adobe Flash CS5 To Let Developers Author Apps for iPhone -- from The Journal by David Nagel
Flash Professional CS5 will allow developers to build applications for Apple's iPhone. The forthcoming release of Adobe's multimedia authoring tool was unveiled Monday at the Adobe MAX 2009 conference, underway in Los Angeles this week.

With Flash Professional CS5, Flash developers will be able to build new applications for the iPhone or repurpose applications that had previously been built for the Web using ActionScript 3. The process simply involves exporting the project from Flash Pro to a native iPhone format (.ipa). There is no JIT or runtime interpretation for the finished application.


Our increasingly Digital world -- from Educational Origami
The BBC reported this week that Online advertising spending has exceeded Television advertising spending for the first time.

Wall-Sized Visualization of Live Downloads From the Apple App Store -- from The Committed Sardine; image by DSC/me
This video was shot on June 8th, 2009 at the World Wide Development Conference. It shows in real time the downloads of the 20,000 most popular applications. Over 3,000 apps and growing are downloaded every minute from the App Store. What you are looking at is a live feed showing the activity of 20,000 popular apps currently on the store (from DSC: that's just 20,000 of them...there are over 85,000 in all). Every time a customer downloads an app, its icon on the Hyperwall flashes. This video was recorded on June 8, 2009 using a Flip Video camcorder.

Apple's App Store Wall -- you talk about another WAVE hitting our!

From DSC:
If you have any lingering doubts that change is occurring at an
incredibly rapid pace, then you need to click on the image above.


100 Best iPhone Apps for Business Students -- from


CNN’s iPhone News App is Informative And Empowering -- from Wired's Epicenter by Eliot Van Buskirk
Although a bit late to the party, CNN has made a decisive entry into the mobile news space with a well-designed iPhone app with that costs $2 to download, nothing to use and makes it easier for citizen journalists to file their own video news reports from the field.



-- from 8 tools & techniques to improve your blogging at Boagworld


"Mobile Learning Gains Momentum"
Date:  Wednesday, October 21, 2009  | Time: 8:00AM Pacific / 11:00AM Eastern
The pieces are falling into place to make mobile learning a bigger part of overall learning strategy. Be ready to realize its full potential. Learn the most effective way to harness mobile learning as part of an overall enterprise learning strategy. Free white paper "The Role of Technology-Based Learning"

WVU Mobile Web

A mobile website for West Virginia University in 19 days with the open-source MIT Mobile platform
-- from by Karine Joly -- my thanks to Luke Robinson, Calvin College, for this resource

Yep, you’ve read correctly. It’s not a typo. Web Services professional technologist Dave Olsen managed to develop the mobile version of his institution’s website in 19 days thanks to a lot of hard work and Mobile MIT, the platform developed for its own use and made available earlier this year for free by MIT.

Launched today along with an iPhone application developed separately by a WVU student, the mobile version allows users to search the WVU directory, stream WVU radio station U92, browse a campus events calendar, get University news and sports updates and link to WVU’s You Tube channel. You can check it out at or have a look below at the screen captions prepared by Dave.



Work Snug (could be associated eventually with mobile learning also)

What Happens When You Give Children an iPod touch? -- from Learning in Hand by Tony Vincent

Also see:
What happens when you give a class of 8 year old children an iPod touch each?



Future Of Mobile Web Applications: Application-Centered Or Browser-Centric? -- from Robin Good's blog by John Blossom
Real applications, as opposed to the lightly gussied-up browser substitutes that most publishers toss up as mobile applications, take time and thoughtfulness to develop and to roll out carefully. Yes, a Safari browser is a somewhat different platform than a Chrome browser, and so on, but it is not very realistic to compare the relatively minor differences in how these packages handle largely open web standards such as HTML compared to the larger, glaring differences between
  • iPhones,
  • Palms,
  • Blackberries and
  • Android phones.
Mobile applications will be useful, but there is no practical way to expect publishers to deal cost-effectively with this broad array of approaches simply to get their content to and fro. No amount of seductive ads by Apple or any other platform manufacturer is going to be able to conceal this basic fact, it would seem. The truth is, of course, that many web pages are in fact driven by very sophisticated applications already, a fact that will be only accelerated by the emergence of HTML 5, which does more to merge programming functionality into the web environment than previous versions of the basic code for web pages. The architecture of today's Google Chrome browser hints at where this is really taking us. When you have more than one page open in a Chrome browser, each tabbed page is its own separate program process on your computer. If one tabbed page has a problem, it can stop functioning without affecting the other opened pages. In other words, Chrome as a browser is actually a multi-process program execution environment. To put it another way, it really does not matter whether you are running a web page or an application, as long as you can get to it easily in a standardized access environment. Why bother with a page of apps and a separate set of web page bookmarks when you can have one unified environment where you can access whatever is important to you?


Newest Apple iPod records video, too -- from
Educators say the $149 iPod Nano with video recording capabilities has interesting classroom implications


Finding App Recommendations -- from Learning in Hand by Tony Vincent
Of course, the best app recommendations for teaching and learning come from other iPod touch and iPhone-using educators. Here are some websites with lists of apps:


News from Apple

The iPod Nano now shoots video!


The iPod Touch. The iPod Shuffle. The new iTunes. Mac OS X Snow Leopard Related articles from outside of Apple:

iPods Episode #18: iPod touch Basics
-- from Learning in Hand by Tony Vincent
Learning in Hand: iPods Episode #18: iPod touch Basics is available. In this video podcast I show the basics that iPod touch and iPhones users should know. Items in this episode:

  • iPod touch runs the iPhone Operating System that is currently at version 3.0
  • Sleep/Wake buttons
  • Slide to unlock
  • Touchscreen information
  • Home screen organization
  • Selection of text
  • Copy & paste
  • Setting up Wi-Fi internet access
  • Turning off keyboard clicks
  • Apple's 100+ page iPod touch manual
  • Go to a web app user guide in iPod touch's Safari at


Flexible Learning: University Develops Its Own Mobile Platform for Students -- from by Bridget McCrea
When it comes time to implement new technology solutions, universities either shop around to find the vendors, programs and/or equipment to meet their needs, or they build the technology themselves. Walden University in Minneapolis took the latter route this year by developing a mobile learning platform for its 33,000 students, many of whom are working professionals.


Designing Mobile Learning: Principles and Practices -- from
Wednesday, September 30, 2009, 1:00 p.m. - 4:00 p.m. (GMT-4:00) Eastern Time (U.S. & Canada)
Duration: Three hours | Cost: $295
Mobile learning is finally coming of age. Many new uses for mobile devices are being developed as the technology matures and as innovation moves beyond the simple applications that delivered text and images to small screens. It is now time to understand how to create truly engaging mobile learning that delivers training results that transform learners.


Wimba Classroom 6.0 -- by Matt Wasowski
This clip demonstrates the value of being able to easily create and distribute mp4 recordings of Wimba Classroom classes and meetings.

Wimba 6.0 -- now saves to the MP4 format for mobile education!


Where Phones in Class Are OK -- from
Tyler Auten was often spotted fiddling with his iPhone in class last semester. But the device wasn’t a distraction from homework -- it was his homework.


AlgebraPrep App Now Available on App Store -- from Pearson
New Series from Modality and Pearson Brings Algebra Learning to iPhone™ and iPod touch®
Boston, MA, August 12, 2009 — Pearson Education and Modality, Inc. today announced the AlgebraPrep: Factoring application is available on the App Store. This iPhone™ and iPod touch® app, comprised of practice tests and video tutorials by the award-winning instructor and bestselling author Elayn Martin-Gay, is designed to provide supplemental help for students in or out of class.

Mobile overcomes PC

(From slide 17 or 26)


Related item:

Oklahoma Christian University's In Touch Program


New Series from Modality and Pearson Brings Algebra Learning to iPhone and iPod Touch -- from B2E
Pearson Education and Modality, Inc. -- AlgebraPrep App Now Available on App Store
Boston, M.A.—August 12, 2009—Pearson Education and Modality, Inc. today announced the AlgebraPrep: Factoring application is available on the App Store. This iPhone and iPod touch app, comprised of practice tests and video tutorials by the award-winning instructor and bestselling author Elayn Martin-Gay, is designed to provide supplemental help for students in or out of class.


etextbooks.pngReady or Not, here come the e-textbooks... -- from The New Media Consortium by Keene Haywood








Mobile Learning: Trends, Opportunities and Pitfalls -- from training industry inc.
In a span of only 20 years, wireless services have reached almost 50 percent of the world’s population. There are now more than 3 billion mobile subscribers globally, a number expected to grow to 4.5 billion by 2012.

In the workforce development industry, those numbers mean new opportunities to reach learners at the point of need. In fact, Ambient Insight has reported the demand for mobile learning services is growing at 36.2 percent.

Join us for this interactive Training Industry, Inc. webinar, sponsored by General Physics Corporation, as we provide practical information and advice on mobile learning. Noted author and consultant Jeanne Meister will join Don Duquette, GP’s corporate learning and development expert, to offer solutions to help you navigate the opportunities and pitfalls. Jeanne and Don will interact with you as they address:
  • Trends on the best practices, opportunities and barriers to adoption of mobile learning, from a survey of 125 heads of Human Resources.
  • Why mobile learning is key for the growing Millennial workforce entering your organizations.
  • Issues designers are dealing with in terms of diversity of hardware and software.
  • What you need to do now to take advantage of this growing trend of delivering learning and performance support on mobile devices.
  • Instructional design issues including optimal screen size, bandwidth and security.
To watch the recorded webinar, please click View Recorded Webinar now.
PC Users: You may first need to install the GoToMeeting codec.

What is mobile learning?

-- slide from Jeanne Meister



Original link from Liz Kolb's "Homework Quizes Via Phonevite" posting


Teaching with mobile devices and digital storytelling: one political scientist’s projects -- from Liberal Education Today by Bryan Alexander


MobileEdu -- Blackboard


Education in their hands
Original link from Ray Schroeder


Related item:
Going Mobile: University of Illinois Delivers Its Portal to Mobile Users -- from by Bridget McCrea
Log onto the University of Illinois at Urbana-Champaign's Web site and you'll see an option that you wouldn't ordinarily expect from an institution of higher education: the ability to access a site specifically designed for lower-bandwidth, mobile device users. Known as "UI Mobile," the option strips out most of the graphics and sticks to the basics so that Internet-enabled mobile phone users can get information (such as staff directories and dining/menus) while away from their computers.

Jim Wilson, director of Web services for the institution, which has three campuses and about 40,000 students, said the mobile site was originally set up for the school's higher-level administrators about two years ago. "Our chancellor and provost wanted to be able to see the university news via a mobile site," recalled Wilson, who turned to Usablenet, one of the school's existing IT vendors, to facilitate the process.

Usablenet Mobile


Call for papers:
6th IEEE International Conference on Wireless, Mobile & Ubiquitous Technologies in Education (WMUTE 2010)
Mobile Social Media for Learning and Education in Formal and Informal Settings
The scope of WMUTE 2010 will cover but not be limited to:

Mobile social media

User experiences in mobile social media creation and collaboration

Specific roles for video in mobile learning and working

Theories and applications for modeling collaboration in mobile environments

Emerging mobile video development platforms and user interfaces

Context-aware learning environments and mobile social media applications

Open educational resources for WMUTE

Mobile video story-telling and communities

Human-computer interaction aspects of technology-enriched classrooms

Mobile and ubiquitous computing support for collaborative learning

Mobile Web 2.0 applications for learning and teaching

Learning scenarios with wireless sensor networks

Small-screen interface design

Mobile collaborative learning systems

Implementation of learning models exploiting one-to-one technology

New devices for learning and instruction

Game-based learning with ubiquitous and one-to-one technologies

Adaptive and adaptable learning environments using mobile and ubiquitous devices

Agent support for ubiquitous learning and one-to-one classroom settings

Architectures and infrastructures for one-to-one classroom settings

Methods of interaction analysis in mobile and ubiquitous learning scenarios

Evaluation and evaluation methodologies for WMUTE


Blackboard Adds iPhone & Mobile Web Platform to Product Suite -- from
Blackboard Acquires Terriblyclever to Support Mobile Education

WASHINGTON, July 14 /PRNewswire-FirstCall/ -- Blackboard Inc. (Nasdaq: BBBB), a global leader in education technology, today announced a major step in its efforts to support students' mobile lifestyle with the acquisition of Terriblyclever Design, LLC, makers of MobilEdu(TM), the category defining suite of iPhone(TM) and mobile Web applications for education.

MobilEdu allows education institutions to deliver a rich set of campus life services and content to mobile devices, uniquely branded for each institution, to better connect current students, parents, faculty, prospective students and alumni to the campus experience in a way that wasn't possible before. With an Apple iPhone, iPod Touch or other device with a mobile Web browser, MobilEdu users can navigate course catalogs and campus maps, e-mail professors and classmates and get real-time updates on their course schedules, campus events, news and sports teams. "Today's students want to do everything with their mobile devices, including managing their social, school and work lives," said Michael L. Chasen, President and CEO of Blackboard. "Mobile is just beginning to emerge and no one is doing more to define the space in education than Terriblyclever. We're pleased to join forces to help institutions get serious about meeting the expectations of students and other campus constituents who live and learn in a mobile, digital world."

inteliCall Launches Web Conferencing and Online Meetings for the Apple iPhone -- from
Conferencing Users Can Enjoy the Consumer-Friendliness of the iPhone While Keeping High End Mobile Business Communications Fully Available.

Dallas, TX, July 13, 2009 -- InteliCall Conferencing, a fast growing SaaS conferencing specialist, has launched it's web conferencing and online meeting application for the Apple iPhone. inteliCall now combines conferencing, online presentations, application sharing and chat messaging with Audo conferencing directly on the iPhone. With its easy interface, inteliCall is the only compatible conferencing provider to run directly on the iPhone, due to its standards-based AJAX platform.

Finding an app in a haystack -- from TUAW by David Winograd

Finding an app in a haystack


The iPhone: Taking us into the cloud and beyond -- from NMC by Keene Haywood

Learning on the Fourth Screen: Innovations in Location-based Learning
Webinar Time: December 16th, 2009 - 2pm Eastern/11am Pacific
Presenter: Tyson Greer, CEO, Ambient Insight


Cell phones help students in rural areas of India learn English.


MCG MobileNeed to Learn Medicine? There's an App for That -- from The Chronicle: Wired Campus Blog by Josh Fischman
The number of colleges offering applications for their students’ iPhones seems to grow every day. Campus maps, class schedules, and bus routes are some common ones. Now the Medical College of Georgia is pushing apps into new territory: health science education.

Starting today, student with iPhones or iPod Touches can download a calculator that will let budding opticians or ophthalmologists determine intermediate and near vision prescriptions as well as the proper lens curvatures of glasses or contacts. Students can also get an app that determines proper cholesterol levels, another that lists medical abbreviations, and a device called the Medmath Medical Calculator — which churns through 135 common medical calculations, such as cardiac output, Apgar score, and the Abbreviated Mental Test score. The medical college worked with Terriblyclever Design, a software company founded by Stanford University students that has been rolling out apps for educational institutions. —Josh Fischman


Making the Case for Mobile Computing -- from Education Week's Digital Directions by Kathleen Kennedy Manzo
Are cellphones and other mobile devices powerful learning tools or intolerable classroom distractions?


New technologies, new pedagogies: Mobile learning in higher education

Jan Herrington, Anthony Herrington, Jessica Mantei, Ian Olney and Brian Ferry (editors), New technologies, new pedagogies: Mobile learning in higher education, Faculty of Education, University of Wollongong, 2009, 138p.
ISBN: 978-1-74128-169-9 (online). Complete book available here.

Table of Contents

1 - Introduction: Using mobile technologies to develop new ways of teaching and learning, Jan Herrington, Anthony Herrington, Jessica Mantei, Ian Olney and Brian Ferry

2 - Professional development: Faculty development for new technologies: Putting mobile learning in the hands of the teachers, Geraldine Lefoe, Ian Olney, Rob Wright and Anthony Herrington

3 - Adult education: Using a smartphone to create digital teaching episodes as resources in adult education, Anthony Herrington

4 - Early childhood education: Digital story telling using iPods, Ian Olney, Jan Herrington and Irina Verenikina

5 - Environmental education: Using mobile phones to enhance teacher learning in environmental education, Brian Ferry

6 - Information technology education: Incorporating mobile technologies within constructivist-based curriculum resources, Anthony Herrington

7 - Language and literacy education: Using iPods to capture professional dialogue between early career teachers to enrich reflective practice, Jessica Mantei and Lisa Kervin

8 - Mathematics education: Role of mobile digital technology in fostering the construction of pedagogical and content knowledge of mathematics, Mohan Chinnappan

9 - Physical education: Using iPods to enhance the teaching of games in physical education, Greg Forrest

10 - Reflective practice: Collaborative gathering, evaluating and communicating ‘wisdom’ using iPods, Lisa Kervin and Jessica Mantei

11 - Science education: Using mobile phone cameras to capture images for slowmations: Student-generated science animations, Garry Hoban

12 - Visual arts education: Art on the move: Mobility – a way of life, Ian Brown

13 - Design principles: Design principles for mobile learning, Anthony Herrington, Jan Herrington and Jessica Mantei


iPhone 3G

Apple sells more than a million iPhone 3GS models -- from
In its first three days of availability, Apple sold more than a million iPhone 3GS models. The company also announced that six million customers downloaded iPhone OS 3.0 software in the five days since its release on June 17.


The Handheld Librarian 2009 Virtual Conference -- from Mobile Libraries

Download iTunes U programming directly to your iPhone -- from
With iPhone OS 3.0 installed on your iPhone or iPod touch, you can now download any of the 150,000 free educational programs available on iTunes U over either cellular or Wi-Fi networks. Then, wherever you are, you can enjoy such programs as the “Asteroid Hunters,” “A Night in the Coral Reef,” “Piano Puzzler,” and others. To find out how easily you can learn on the go with iPhone and iTunes U, watch the short video primer on our Education site.


DukeUniversityMobile -- from Mobile Libraries by (Gerry)

Abilene Christian University -- from the New Media Consortium
...was recognized with a Center of Excellence Award at the 2009 NMC Summer Conference in Monterey, California. ACU was recognized for their leadership in the use of mobile technologies across the institution. ACU produced this video shown at the conference that demonstrates just some of the reasons they have earned this award.


Duke Collections on your iPhone: A First! -- from HASTAC by Cathy Davidson; reblogged from Duke Today 
Durham, NC -- Scholars and students who once had to travel to museums or libraries to view collections of historic images can now do so by clicking on their mobile device instead.

Hands On with iPhone 3.0's Best New Features -- from by Adam Pash

The Evolution of Mobile Teaching and Learning


The Evolution of Mobile Teaching and Learning / Retta Guy, Editor / Informing Science, 2009 / pp. 306 / ISBN-10: 1932886141; ISBN-13: 978-1932886146


Mobile Learning: Tools and Technologies for Creating Engaging Content -- from
One challenge surrounding online learning is rapid technological change. This is especially true with mobile learning. Mobile devices, like computers, quickly become outdated and are then replaced. This report is a snapshot of the mobile learning landscape today. It will provide the key information you need to expand beyond a desktop-based learning strategy toward one where people can learn anywhere, anytime.


The 2009 NMC Center of Excellence Award recipients are:

Abilene Christian University
Recognized for their leadership in the use of mobile technologies across the institution

The Center for Digital Storytelling
Recognized for their global role and leadership in the advancing the art and practice of digital storytelling

La Universitat Oberta de Catalunya

Recognized for their leadership in the areas of open educational resources and technology

Mobile Live Video Streaming: Best Tools To Broadcast Yourself From Your Mobile Phone
-- from Robin Good



iPhone 3G S

Apple today introduced the new iPhone 3G S, featuring improved speed and performance—up to twice as fast as iPhone 3G—longer battery life, a high-quality 3 megapixel autofocus camera, easy to use video recording and hands free voice control. iPhone 3G S includes the new iPhone OS 3.0, with over 100 new features such as Cut, Copy and Paste, MMS, Spotlight Search, landscape keyboard and a new Find My iPhone feature that works together with MobileMe to help you locate a lost iPhone.


Mobile Learning: Transforming the Delivery of Education and Training (2009) -- Edited by Mohamed Ally


Related item:
Video 6: Nettwerk records CEO on the future of the music business -- from Globe & Mail


Related item:
Technology, kids, and telly -- from Platform4 by Andy Pipes


MS - mobile subscribersBelow quote from's article: Analyst gives Apple a boost
But the most interesting part of her report to clients is the fresh look she takes at the mobile Internet market — a market she describes as “one of the biggest opportunities in the history of the technology industry.” Among her findings:

      The iPhone has already dramatically changed the behavior of mobile device users

      Its ultimate target are the 4.1 billion people worldwide currently using cell phones

      The opportunity to connect those users to the Internet is arguably 40 times the opportunity to connect 100 million PCs to the Internet in the 1990s

      Apple is emerging as the “clear leader” in the race to get those users connected.

Accompanying her report are some particularly well-designed charts. Our favorite is the one that shows how Apple has changed user behavior:

MS - user behavior


Mobile technologies -- from Next Generation Learning


Imprompu thoughts on m-learning -- from Clive Shepherd


How to Recognize The Future When It Lands On You -- from

Docs are mobbing smart phones -- from


The Washington Post reports today that “Nationally, about 64 percent of doctors are now using smart phones, according to a recent report by the market research company Manhattan Research.” The 2-page article goes into detail, comparing which smart phones are preferred (iPhone wins), how the devices are used in medical practice, new med school smart phone requirements, and patient issues. But clearly, 64 percent of doc adoption already is close to a tipping mobbing toward the devices.



Useful software for practical mobile learning -- from Digital Nomad


MOCOM 2020 - Future Vision Video




New Workshop - Designing for Mobile Learning: Principles and Practices --from, by Janet Clarey


Mobile Learning: A Symposium at the University of Manitoba

Keynote: The Diminishing Relevance of Place by George Siemens
How important is “place” in networked learning? The internet, netbooks, and mobile phones answer with “not very important at all.” Activities that only a few decades ago required physical presence – such as banking or purchasing a book – are now accessible without concern for the location of the individual.  Mobile phones have far greater penetration than computers. Many students now carry in their pockets computing devices more powerful than the desktop computers of only a decade ago. Information is at the fingertips of these students. What are the implications of the diminishing relevance of place for education? How can educators take advantage of mobile devices in improving learning, research, and interaction?  This session will explore how mobile phones influence how people interact with each other and with information. Emphasis will be placed on:

The educational implications of perpetual connectivity to information and peers

Suggestions for educators in incorporating mobiles into current teaching practices

Potential systemic impact of mobile learning


Graphing calculators or iPod Touch? -- from Educational Origami by andrewch
Most schools require students to have a graphing calculator when they reach the dizzying heights of Senior mathematics. The students (or perhaps their parents) invest in these tools. The cheapest price I found was $116 for a Ti82. Which is alot of money for a tool with limited application beyond the mathematics and perhaps science domains. Many of our students are equipped with MP3 players and the iPod Touch is a popular choice. A quick forage on the apple store turned up the following applications:

Belfry SciCalc  - &

Here are its functions:

- RPN and Algebraic modes
- Standard math functions plus percentages
- Reciprocals
- Squares, cubes, arbitrary powers, and roots
- Log bases e, 2, 10, and x
- Trigonometric and hyperbolic trigonometric functions
- Factorials
- Hexadecimal, decimal, octal, and binary bases
- Bitwise AND, OR, XOR, NOT, and arbitrary shifts and rotates
- Memory+, -, recall, swap, and clear




Apple's App Store: Hits 1 billion downloads today.


Google Latitude

My thanks to Mr. Ken Neville, Walt Disney Imagineering, for this resource/link.
Along these same lines, also see loopt:


My thanks to Mr. Ken Neville, Walt Disney Imagineering, for this resource/link.


Resource from the Boggs e-Learning Chronicle


Mobile Computing and Learning (ID: ELI091_169821) -- Educause
Mobile and ubiquitous computing may support a social constructivist learning process by helping students engage in learning activities in diverse locations, access resources at the point of learning, and communicate with distant collaborators anywhere, anytime. This session will describe the transformation of learning-related activities brought about by the introduction of ubiquitous and mobile technologies in learning environments and the relationship among applications (for example, social tagging, social networking, and context-aware computing). It will also describe how these technologies affect the physical setting as well as the forms of social participation within those settings. Defines and Pronounces Words from Your iPhone -- from Lifehacker: Top by Kevin Purdy


Mobile learning steps up at NSU -- from
NATCHITOCHES – Mobile learning just took a big step forward for Northwestern State University students who can use their iPhone or iPod touch to access course information through a free application released by Blackboard. The application, available as a download from the Apple iTunes App Store, will let students get updates and alerts on grades, assignments, tests and other course information.

Kaine Announces Learning Initiative Through iTunes (Virginia K-12) -- from
Building on a number of recent initiatives designed to take learning beyond the classroom, Gov. Timothy M. Kaine announced Tuesday the official launch of "Virginia on iTunes U,” (direct link, requires iTunes) a dedicated area within Apple’s iTunes Store featuring free access to educational content.

Virginia on iTunes

Through iTunes U for K-12 education, students, teachers, and other interested users can “learn on the go" by downloading audio and video content onto an iPod, iTouch, or iPhone from any computer with Internet access. To extend this initiative, Kaine also issued the “Learning Apps Development Challenge” Tuesday to encourage developers to produce innovative mathematics applications that will engage middle school students and encourage advanced learning and achievement.

90-Minutes About Podcasting & iPods -- from Learning in Hand by Tony Vincent
Last month I co-presented a webinar about podcasting and handhelds for the Texas High School Project. It was recorded and is archived on the THSP Webinar Series page. The best part of the 90-minute webinar is when Marcy Voss and fellow teachers at the Boerne ISD talk about their iPod project. They discuss the logistics and challenges associated with giving high schoolers iPods. Boerne ISD also shared their iPod User Contract. Click to launch the Podcasting: Placing Learning in the Students' Hands webinar. The webinar was presented and recorded using Adobe Connect.

New iPhone/ iPod Car Charger With Retractable Cord -- from
The folks at Scosche just told us about their new car charger for the iPod/ iPhone that has a retractable cord. The retractable cord makes it a breeze to charge your device via the 12V outlet in the car yet collapse to just the size of the plug when not in use. The magnetic dock connector closes firmly against the plug for no mess. $30.

4/8/09 Launches Free iPhone App -- from TechCrunch by Leena Rao

[Free eBook] Mobile Learning: Transforming the Delivery of Education and Training -- edited by Mohamed Ally; original link from Ignatia Webs


Create Oral Quizzes & Speech to Text Transcripts with Google Voice -- from From Toy to Tool: Cell Phones in Learning by Liz Kolb


Google Voice has a wide variety of free features (some of which are offered on other web-based voice mail systems) such as...

Unique Greetings for Callers (This is wonderful for creating oral quizzes)

Documentation of SMS text messages and message sending

Documentation of every voice mail (MP3 recordings that you can download)

The ability to record live phone calls (SUPER COOL!)

Record of all your missed and received calls

The ability for one phone number to ring on many different phones (great for businesses and fund raising)

Speech to Text Transcripts of every voice mail (Great for hearing impaired and interview transcripts, will explain below)

Notifications (SMS or Email) each time you have a new voice mail

Call Screening (you can decide whether or not to answer as you listen in on the caller giving their voice mail message!)

Do Not Disturb option to send all calls directly to voice mails (great for oral quizzes, will explain in the section below).

Create call widgets for your blog, where people can directly call from the web. (here is mine below...feel free to try it out! I have my Google Voice going directly to voice mail)

Creating Digital Storybooks with Student Cell Phones and Yoddio -- from Toy to Tool: Cell Phones in Learning by Liz Kolb



ELI Podcast: Mobile Computing and Learning -- from Educause Connect, Networking and Emerging Technologies by gbayne

Is M[obile]-Learning Worth It? -- from Learning in E blog by Robert Kennedy


Mobile Learning Institute

21st Century Education
The Mobile Learning Institute’s film series “A 21st Century Education” profiles individuals who embrace and defend fresh approaches to learning and who confront the urgent social challenges that are part of a 21st century experience. “A 21st Century Education” compiles, in short film format, the best ideas around school reform. The series is meant to start, extend, or nudge the conversation about how to make change in education happen. » Read more


Creating Digital Storybooks with Student Cell Phones and Yoddio -- from Liz Kolb


Blackboard Brings LMS App to iPhone -- from The Journal
Ed tech developer Blackboard has released a new LMS tool for Apple's iPhone and iPod Touch. The free app, Blackboard Learn, allows users to access information in their Blackboard accounts and to receive notices through their iPhones.

Bb Learn -- Mobile ready

Blackboard Learn is the successor to the widely deployed
Blackboard Academic Suite (Release 6-8, and CE editions). 


Related posting:
iPhone Makes Up 50 Percent of Smartphone Web Traffic In U.S., Android Already 5 Percent -- from TechCrunch by Erick Schonfeld


100 Ways to Use Your iPod to Learn and Study Better -- from


iPhone OS 3.0 -- from
[Today], Apple presented the blueprint for iPhone OS 3.0, the next version of the world’s most advanced mobile platform. In addition to previewing its innovative features, Apple gave members of the iPhone Developer Program immediate access to the iPhone OS 3.0 software beta and an updated Software Development Kit (SDK) with over 1,000 completely new APIs.

iPhone 3.0 Software

Also see:
iPhone 3.0 Adds Copy and Paste, MMS, Search, Notes Sync, and Tons More -- from Lifehacker: Top by Adam Pash

Mobile Learning posts from the E-Learning Curve Blog

M-Learning 8: Mobile Learning Channels

M-Learning 7: Consuming m-learning

Mobile Learning 6: Effective Learning on Portable Devices

M-Learning via the iPhone 5 – more opportunities than before

M-Learning via the iPhone 4 – some approaches and technologies

M-Learning via the iPhone 3 – some approaches and technologies

M-Learning via the iPhone 2 – some approaches and technologies

M-Learning: Challenges to E-Learning Pro’s


The cloud puts digital life at your finger tips -- from Michael Marlatt

The cloud puts digital life at your finger tips -- from Michael Marlatt


Cell Phone Conferencing A Free Tool for Teaching -- from Liz Kolb


Mobile campus apps from Duke -- from Liberal Education Today by Bryan Alexander


Strategies for building a collaborative, mobile learning environment -- from
Date: March 10, 2009 | Time: 11am Pacific/2pm Eastern | Sponsored by: TimeCruiser Computing Corporation
In this session, experts from Tarrant County Community College and Timecruiser discuss strategies for successfully implementing communication, collaboration, and learning solutions into the campus environment. Hear what challenges Tarrant faced and how they addressed these issues with a next-generation solution from Timecruiser. Attend this session to learn how to:

Integrate online communications across your campuses

Build the institutional capacity needed to sustain an e-learning environment

Support a collaborative, mobile learning environment

Scale to significant numbers of faculty and student users across the academic institution with optimal security and control

Provides seamless integration with existing SIS and other services

Support instructors' diverse approaches to applying technology to the art of instruction

Bring questions for our presenters. Campus Technology's Linda Briggs will lead an interactive Q&A session following the live presentation. Register today!


DoubleTwist May Be the Coolest Universal Media Manager Ever -- from Lifehacker: Top by Adam Pash


New Kindle 2 e-book reader launched -- Multimedia news (March 2009)

Amazon has launched its upgraded Kindle 2 e-book reader which will be available in the US at the end of February. Using an electrophoretic display, in which minute white capsules suspended in a near-black, viscous solution are manipulated using electrical charges to produce an image, e-book readers provide the user with a viewing experience more like a book than a computer. The 6" (15cm), 600 by 800 pixel display can produce 16 shades of grey and is said to generate a new page image 20 per cent faster than the original Kindle. Battery life has been improved, with Amazon stating that users can expect to get four to five days' reading from a single charge. Content can be downloaded using a built-in 3G wireless connection, onto the device's 2GB of flash memory, from 230,000 titles available in the Amazon bookstore. The company claims that electronic books now comprise 10 per cent of its book sales.

Kindle 2: Amazon's New Wireless Reading Device (Latest Generation)

Kindle 2     Kindle is just over 1/3 of an inch

Adobe Advances Mobile Efforts
-- from, by Jeff Schwartz
Adobe Systems used last week's Mobile World Congress conference in Barcelona to advance its effort to provide a common runtime across desktop, Web, and mobile environments.


...has aways been a great Internet site for mobile learning but now it has gotten even better.  mlearnopedia now has a new learning community section of its site that will include many blogs and resources which focus on mobile learning.

MIT Introduces First Graduate Course on Mobile Phones for Social Activism -- from From Toy to Tool: Cell Phones in Learning by Liz Kolb


Universal design - building web applications for everyone -- from Fortnightly Mailing by sschmoller
I've been reading Universal Design for Web Applications by Wendy Chisholm and Matt May. Chisholm and May's main point is that the proportion of users that are accessing the Web using a mobile device is growing fast, with many of these users having no access whatever to a conventional large-screen device. So making web sites work on mobile devices is no longer an option unless you want to exclude a large number of potential users. Universal Design provides concentrated and apparently feasible - if fiddly - advice on how to make web applications that conform to the Level A "Success Criteria" of the World Wide Web Consortium's (W3C) Web Content Accessibility Guidelines 2.0, taking account of W3C's Mobile Web Best Practices 1.0. One weakness that struck me was the book's rather superficial treatment of content management systems (CMS) - like TypePad that I use for Fortnightly Mailing, and how a user-in-the-street should tackle ensuring conformance when their CMS does not do this by default - as in the case of TypePad.


Google Unveils Cellphone Version of Digital-Book Collection -- from The Chronicle: Wired Campus Blog by Jeff Young
Google today unveiled what could be the largest collection of digital books formatted for cellphones. The company took 1.5 million of the books it has scanned through its partnership with several major college libraries and prepped them for the small screen of iPhones or phones using Google’s Android operating system.


10 New Possibilities with Mobile Learning - Webinar Feb.4, 1pm EST -- from Gary Woodill by Gary Woodill

1. Micro-blogging and social media on mobile devices
2. Data Collection and Information Retrieval
3. Augmented Reality
4. Mobile Gaming and Virtual Worlds
5. Contextual learning and personalization
6. Rich media production and playback
7. Performance support and coaching
8. Multimodal input
9. Aggregated inputs
10. Self-organized collective behavior



Campus Technology -- Mobile Learning Ultra Mobile PCs


ELI Podcast: Mobile Computing and Learning -- from Educause
Geri Gay, Professor and Communication/Director, HCI Group, Cornell University. The speech, Mobile Computing and Learning, was recorded at the ELI 2009 Annual Conference. A video stream of this speech is also available.

Mobile and ubiquitous computing may support a social constructivist learning process by helping students engage in learning activities in diverse locations, access resources at the point of learning, and communicate with distant collaborators anywhere, anytime. This session describes the transformation of learning-related activities brought about by the introduction of ubiquitous and mobile technologies in learning environments and the relationship among applications (for example, social tagging, social networking, and context-aware computing). It also describes how these technologies affect the physical setting as well as the forms of social participation within those settings.



This conference is designed to bring together the world's leading mobile learning researchers, developers and activists in an environment that will stimulate dramatically increased deployment of mobile learning and accelerate dramatically enhanced innovation.

mLearn was the first conference on Mobile Learning and is widely recognized as one of the most prestigious international conferences in the field. mLearn 2009, hosted by the University of Central Florida Institute for Simulation & Training, will take place in one of the most inviting destinations in the United States - Orlando, Florida.


Lit2Go a free online collection of stories and poems in Mp3 (audiobook) format. You can:

Download the files to your Mp3 player and listen on the go,

Listen to the Mp3 files on your computer,

View the text on a webpage and read along as you listen,

Print out the stories and poems to make your own book.

Mobile Experience Lab -- from MIT
The MIT Mobile Experience Laboratory, in partnership with the Provincia di Brescia - Italy - is developing a ride-sharing system for youth that utilizes wearable media and promotes social sustainability.

MIT's Mobile Experience Lab



The iPhone Could Be The Ultimate Study Machine -- from elearningpost
I completely agree with Jason Kincaid on this observation. The current crop of apps are just pushing content and quizzes. I've been searching for a simple Chinese learning app for my five year old daughter but can't seem to find anything that is useful and that matches the excitement of the games she prefers to play on the phone. I wish I could have a SnapTell like app that could take pictures of everyday objects and then translate it to Chinese (or any other language) and show me the way it is pronounced or written. Now, that would make me learn new languages. So there is a world of new opportunities out there but it looks like only 'traditional eyes' are looking at it.

5 Ways the Cellphone Will Change How You Listen to Music -- from Wired Top Stories by Eliot Van Buskirk
The portable music revolution is still young, but it may already be on the cusp of the another paradigm shift: Thanks to smartphones, it's becoming viable to leave your MP3 player at home and tune into the cloud.

Teacher Using Mobile Blogging with Students -- from From Toy to Tool: Cell Phones in Learning by Liz Kolb

Learning a Language on a Mobile Device -- from mLearnopedia
Much of the recent activity in mobile learning has been in language training. Just this week Nokia announced a large initiative in China to tap into English lessons, test-prep training, and other courses from New Oriental Education Technology Group, ( a leading Chinese educational company. The idea of mobile learning is that it will allow students of all ages to access course materials through a mobile phone, maximizing time by providing learning on the go...

Cell Phones in American High Schools -- from 21st Century Connections - by Gwen Solomon

Podcast from Your Phone -- from The Innovative Educator


Mobile Web Design Trends For 2009 -- from Smashing Magazine by Steven Snell


HearPlanet is a Free Talking Tour Guide for Your iPhone -- from lifehacker, by Adam Pash


Joan Ganz Cooney Center

Pockets of Potential Report

The Joan Ganz Cooney Center at Sesame --
Model Programs Spark New Opportunity to Transform Children's Education
New York and Las Vegas, January 9, 2009 -- Mobile device use is exploding among children worldwide, cell phones and iPods are this generation's preferred form of social communication. More than half of the world's population now owns a cell phone and experts project that people will use cell phones as their primary means of accessing the Internet by the year 2020. However, most educators and parents have been skeptical, until now, about mobile devices' value in learning. The Joan Ganz Cooney Center at Sesame Workshop issued a new study today documenting the untapped potential of mobile learning. The report, drawing on market trends and model programs, outlines the first-ever national mobile learning strategy, urging the Obama administration to make new investments in digital learning technologies and teacher training. The Joan Ganz Cooney Center at Sesame Workshop is an independent, non-profit research center that examines the role of new technologies in learning and literacy development both in and out of school. The Center conducts and supports research, creates educational models and interactive media properties and builds cross-sector partnerships. The center is named for Sesame Workshop's visionary founder, who revolutionized television with the creation of Sesame Street. Core funding for the Center is provided by the generous support of Peter G. Peterson, Genius Products, Mattel, Inc. and Sesame Workshop. 




15 Free Tools to Turn Your BlackBerry into a Communications Powerhouse -- from Mashable! by Sean P. Aune

Soonr Brings Mobile Cloud Computing to the iPhone (1+ MB PDF file) -- from Soonr; link from ZDNET's Matt Miller
Soonr announces new iPhone application that gives business users easy access and
use of their computer files everywhere they go


From the Summer of 2008:
Mobile Learning Update via The MASIE Center

Don’t be awed by enhanced access to administrative academic data - Look for pedagogic changes instead! -- from Wes Fryer


Toni Twiss - Ubiquitous Information
A report in to the use of mobile phones in classrooms to access information. An eFellow report by Toni Twiss for the New Zealand Ministry of Education.

Me and my iPhone (and the larger potential for learners) -- School Library Journal, by Joyce Valenza


Microsoft weighs pay-as-you-go computing -- from's Technology section
Microsoft has applied for a patent on metered, pay-as-you-go computing. The application details Microsoft's vision of a situation where a standard PC is given away or heavily subsidized. The consumer then pays to use the computer, with charges based on length of usage time and performance levels.

NPHS reading students use iPod technology at library - Tyler Gibson, Baltimore Sun -- from Education Technology
iPod technology has hit the North Port High School Library. An idea that was originally thought of last year has become a success in student learning among Intensive Reading students at NPHS, teachers say. The use of iPod Shuffles has become the technological way for students to not just jam to the latest hits outside of school, but use one of the most popular MP3 devices to improve their reading skills while in school. The project began in October and has motivated and encouraged students to read more, according to teachers. An average of five students in the reading course go to the library for the first 30 minutes of class, open an assigned book, and listen along on audiobooks with assigned Shuffles as they read.

12 Days of iPod touch and iPhone -- from Learning in Hand by Tony Vincent
Here's a listing of my 12 Days of iPod touch posts:

Palm vs. iPod touch

iPod touch and Comics

iPod touch and Math Practice

Installing iPod touch Apps

iPod touch and Animations

iPod touch and Podcasts

iPod touch and Microphones

iPod touch and Games

Linking to iTunes and App Store

iPod touch and Quizzes

iPod touch and Homepages

iPod touch Tips

iPhone - New Education Possibilities -- from Studywiz

Controlling the hi-tech helpers - BBC
Last week reporter Anna Lacey went to Park House school in Newbury, where they have been experimenting with the use of mobile phones in school. Instead of banning phones and giving detention to any student foolish enough to take out their mobile in class, the school has been part of a nine-month research project into whether they can be used effectively in teaching.


iPod touch and Podcasts -- from Learning in Hand by Tony Vincent

IN DEPTH: iPhone/iPod Touch apps for education PART 1 -- from the New Media Consortium by Keen Haywood

iPhone/iPod Touch apps for education


iPhones as clickers: mobile devices in the classroom -- from Liberal Education Today by Bryan Alexander
One Texas school is using iPhones as personal response systems, or "clickers." The application was developed by programmers at Abilene Christian University, which handed out free iPhones and iPod Touch devices to all first-year students this year.

Poll Students for Free from Landline or Cell Phone! -- from From Toy to Tool: Cell Phones in Learning by Liz Kolb


Students building mobile device applications: MIT class, open source platforms -- from Liberal Education Today by Bryan Alexander
An MIT class built a series of applications for mobile phones this semester. On top of a full college course-load at one of the most challenging schools in the country, these groups of students built fully working mobile applications for Windows Mobile, Android, and Symbian devices while mentors from the likes of Google, Nokia, Bank of America, and Microsoft oversaw their progress.

iPod touch and Math Practice -- from Learning in Hand by Tony Vincent


TLT CoffeeRead: Need help with class? YouTube videos await -- from PSU's Education Technology Services by Jamie Oberdick
Need help with class? YouTube videos await

YouTube: Need help with class?

148 -- link from Liz Kolb
...where they list hundreds of free applications for the iPhone and iTouch. Everything from Writepad to Facebook to video games are included on this site. There are also reviews and links to load the applications onto your iPhone.


NOTE: Most of thse are not learning-related...however, we need to keep an eye on the best ways to take advantage of this trend.


iTunes U and Mobile Learning


A Widget Onto the Future -- from
They float around on desktops, populate home pages and bulge out of Facebook profiles. They aren’t exactly tangible, which is why they’re called widgets, but they’re real enough within the digital ether than some educators want to turn them into teaching tools. The portable, Web-based gadgets are an ideal medium, they say, for creating interactive, individualized instructional materials that can live on a course Web site, a personal blog or even a mobile phone.

Mobile Learning Devices -- from Change and uncertainty: The making or the breaking of corporate learning and development -- by Clive Shepherd

Mobile devices


Andrew Pinder on Handheld Learning -- from handheld learning, written by Andrew Pinder, CBE, Chairman - Becta
Becta is looking to transform education in the UK, through use of innovative and creative technology. This year some of the world’s most important players in the field of handheld learning and mobile technologies got together at the Handheld Learning Conference in London to discuss the way forward. Here Andrew Pinder, Chairman of Becta, the UK government’s education technology agency, reports on this year’s Handheld Learning Conference.


ADIS INTERNATIONAL CONFERENCE MOBILE LEARNING 2009 -- from Rick's Café Canadien by Richard Schwier Barcelona, Spain, 26 to 28 February 2009

Keynote Speakers (confirmed):

Professor Angela McFarlane, Director of Content and Learning at the Royal Botanic Gardens, Kew, UK
Professor Hiroaki Ogata, Dept. of Information Science and Intelligent Systems, University of Tokushima, Japan

Conference background and goals:

User Created Content & Mobile Technologies: From Consumers to Creators bypassing the Learning opportunity?

The IADIS Mobile Learning 2009 International Conference seeks to provide a forum for the discussion and presentation of mobile learning research. In particular, but not exclusively, we aim to explore the transition from content consumer to content creator in experiences that take advantage of the learning opportunities this provides.


MIT Mobile Web -- from MIT; link from Steve Rubel
Get essential MIT information and services anytime, anywhere on your mobile device: The MIT Mobile Web offers up-to-date information, optimized for different types of mobile devices. Find people, places, events, course news, shuttle schedules, and more. All you need is a mobile device with a web browser and either WiFi or a data plan...


Mobile Learning Conference: Winter 2009
"The mobile phone is emerging as something more than what students use to text friends. And with the expansion of mobile phone services, this portable device is a logical solution to equipping students with generation-appropriate learning tools."


Classes to be offered via cell phone -- from, by Jordan Blum; link from Wes Fryer
Even as online classes gain in popularity, Louisiana’s community colleges are going further, offering courses on cell phones starting next year.Students with newer models like iPhone and BlackBerry phones can choose in January from 21 pilot program classes in business and general education, the Louisiana Community and Technical College System, or LCTCS, announced Tuesday. The classes will be available through one Web site —

Expanding the Mobile Web -- from MIT Technology Review
An announcement by Adobe and ARM will let phones see more of the Web.While it's true that more and more phones can surf the Web, it's also true that many mobile phones have only a limited ability to show much of the Web's best content. Videos that run in Adobe Flash Players, such as those by the New York Times, CNN, and Technology Review, and Flash-heavy websites simply don't work on many phones due to the software being incompatible with hardware. Today, in an effort to bring more of the Web to mobile devices, Adobe and microchip maker ARM, which powers 90 percent of mobile phones worldwide, have announced a collaboration to ensure that Adobe's software runs well on future ARM devices.

Specifically, the companies say that Adobe's Flash Player 10 and AIR (a platform for building complex Web applications) will be compatible and optimized for the ARM chips available in 2009. While ARM is used in a huge number of mobile phones, the announcement has broader implications: the chips are also used in set-top boxes, mobile Internet devices, personal media players, and automotive platforms.


The Second International m-Libraries Conference
This conference aims to explore and share work carried out in libraries around the world to deliver services and resources to users 'on the move,' via a growing plethora of mobile and hand-held devices. The conference will bring together researchers, technical developers, managers and library practitioners to exchange experience and expertise and generate ideas for future developments.

Screenshot Applications For Multiple Mobile Platforms -- from


technologies and education: mobile technologies -- from the "You are Never Alone" blog

Notifu, Interactive Mobile Messaging for Teachers -- from From Toy to Tool: Cell Phones in Learning by Liz Kolb


Media Literacy: Making Sense Of New Technologies And Media by George Siemens -- from Robin Good's blog

The above link refers to Learning On The Move: MLearning Is Next -- also from Robin Good, which is highly relevant.


From Designing Mobile Learning -- from elearnspace blog

Designing Mobile Learning emphasizes this point from the learners perspective: “Before embarking on creation of a mobile accessible course you will want to understand how the learner’s experience changes when they view your course through a mobile device. Mobile devices are typically used in a very distraction-filled environment. Learners may be on a bus, on a train, at the store, eating lunch, or at work. The mobile device screen is very small. This limits what the learner can see and can make it difficult to read a large amount of content, view graphics, or see moving graphics.” (via Workplace Learning Today)

Keeping track of tasks on your iPhone -- original link from iThinkEd blog


Why Mobile ELearning courses -- from eLearning Slam blog

Docs to Go for the iPhone --from iThinkEd

A Campus-Wide Approach for Mobile Learning with iPhones -- from Educause
Ninety-seven percent of students enter college with cell phones, yet few universities leverage this ubiquity for teaching and university life. Colleges have two choices: continue to treat mobile devices as a nuisance, or embrace them by leveraging their mobile learning capabilities. ACU's expanded view connects academic, social, and infrastructural m-learning applications.


iPhone Apps for Educators -- link from

creativity, education, and catastrophe -- from Digital Digs blog
In this keynote at Handheld Learning 2008 in London, David Puttnam addresses some of the institutional-structural challenges that face technology and education.


Google Earth on iPhone - Significant Learning Applications -- from Corporate eLearning Strategies and Development

sadfToys to Tools book released -- from Liz Kolb
After what seems like years, my book Toys to Tools: Connecting Student Cell Phones to Education has been released today. Published by ISTE. I started writing this book two years ago (October 2006), there have been many revisions since. I look forward to hearing feedback.








Video Tutorials for the Mac, iPod and iPhone -- from

DevLearn 2008: A Case Study of Mobile Learning at Qualcomm -- from eLearningWeekly blog


Learn2luvcell: A Powerful Multipurpose Mechanism for Learning -- from

Radio Show #3: Cell Phone Cameras for Curriculum-Based Learning -- from Toy to Tool, by Liz Kolb

10/22/08 -- link from Miguel Guhlin -- link from Miguel Guhlin
Use SpeakEasy to record audio with a headset and microphone; would this work for podcasting? This works only on iPhones and SECOND generation iPod Touch devices. You have to buy iPhone compatible Earbud headphones with built-in microphone...which costs about $85-$100.


Google Goes Mobile -- from MIT's Technology Review

National Wi-Fi plan moves one step closer -- from
Phone giant opposes FCC's push for free wireless broadband


Nokia: Go Play - 4th Screen -- my thanks to Wes Fryer for this link


Strengthen Vocabulary Learning with Gaming and Text Messaging! -- from Toy to Cool

3rd WLE Mobile Learning Symposium (re: mobile learning)
Mobile Learning Cultures across Education, Work and Leisure | March 27, 2009 | London, UK
One of the pedagogic aims of such a cultural ecology of mobile learning is to build new links, or to strengthen existing ones, between the different contexts in a learner’s life with the aim to provide continuity for learning, to minimise the risk of failure, and to nurture lifelong learning.


Episode 2: Rules and Regulations around using Cell Phones Inside of the Classroom for Learning -- from Toy to Tool


Results of iPhone/iPod Touch Apps Survey -- from Alan Levine and the NMC

Favorite iPod Touch and iPhone apps

3rd WLE Mobile Learning Symposium
The Centre for Work-based Learning and Education (WLE), at the Institute of Education, London, in conjunction with the London Mobile Learning Group (LMLG), will hold the 3rd WLE Mobile Learning Symposium: Mobile Learning Cultures across Education, Work and Leisure on 27 March 2009 at the WLE Centre, IOE London, UK.


Luminosity courses are now available on your phone -- from elearnity

Mobile classroom project poised to expand -- from
Pilot project giving students laptops, iPods on school buses has proven effective


Merriam-Webster’s Collegiate Dictionary for the iPhone -- from


Mobile Learning Comes of Age: How and Why Organizations are Moving to Learning on Mobile Devices -- from Brandon Hall Research

Mobile Learning: Tools and Technologies for Creating Engaging Content -- from Brandon Hall Research

Student iphone developers...your ship has arrived... -- from the NMC


I’ll Take My Lecture to Go, Please -- from
It looks like students can be open-minded after all: When provided with the option to view lectures online, rather than just in person, a full 82 percent of undergraduates kindly offered that they’d be willing to entertain an alternative to showing up to class and paying attention in real time. A new study released today suggests not only a willingness but a “clear preference” among undergraduates for “lecture capture,” the technology that records, streams and stores what happens in the classroom for concurrent or later viewing. The study, sponsored by the University of Wisconsin-Madison’s E-Business Institute, tackles the much-discussed question of students’ preferences for traditional versus online learning with unusual rigor. Based on a survey of more than 29,000 undergraduate and graduate students at the university, the study had a response rate of over 25 percent. Almost half of the undergraduates — 47 percent — had taken a class with lectures available for online viewing.

Sekai Camera Turns On World's Balloon Help (GIZOMODO) -- by Jesus Diaz
Sekai Camera is the killer iPhone application I was looking for: just point your camera anywhere around you to have instant feedback about whatever is on your screen. Directions, reviews, messages, offers, and any tag you can imagine will appear floating in front of you, adding a graphic overlay to the world.

Tonchidot defines their amazing Sekai Camera--in Japanese, World Camera-- as a "social tagging device" for the iPhone. It combines most technologies in the iPhone 3G, from the camera and the GPS to the internet connectivity and its microphone. When you start it, the application first checks where you are using the built-in GPS in the iPhone 3G.

At that point you can do two things. One, you can see information about places and objects around you, overlaid on the real-time video. Two, you can add your own information, whether you are an individual, a business, or any other kind of organisation. You just point and add your tag, which can include text, images, and sound.

From -- by Brent Schlenker

QR codes are so yesterday.  At least they will be if TONCHIDOT can deliver on their promise of tagging the world. 

"Our Sekai Camera ("World Camera" in Japanese) is a real-world interface for the iPhone that connects real and virtual worlds, allowing anybody to create, experience and participate in both."

I can't even begin to tell you about this unbelievable technology.  You've got to see it in this video (here):

The powerful learning potential of this technology is exactly what I've been hoping to see.  But I thought we had at least another 5 years before I saw it.  Some might say, oh but we already have iPod downloads at museums that are good.  Well, yea, but with those you only get ONE person's perspective...the person or production house that created the app.  AND the darn thing is probably NEVER updated.  With this, anyone can add a virtual tag on an object in the real world.  It sounds so unbelievable that I was even reluctant to post about it.  The video even looks like it might be faked.  But from all accounts this is real and on its way.

Perhaps mobile learning isn't actually dead after all. 


Thinking differently about mobile learning -- from the Centre for Learning & Performance Technologies

Link: Thinking differently about mobile learning

Cheryl Johnson in this article in this month's Learning Circuits, starts by saying:

"Too often when we think of mobile learning we think in familiar terms: modules, quizzes, tests, assessments. If we are to truly begin using the power mobile learning offers, we need to embrace old concepts presented in new modes. Sure, it is currently easier to create modules, quizzes, tests, assessments, and the like for small handheld devices.  But people learn in many other—informal—methods."

She then goes on to tie mobile learning in very nicely with Web 2.0 learning and summarises her piece as follows

"Mobile learning is not about strictly about distributing modules on portable devices. Mobile learning is a mindset that encourages people to learn on the go and in a more informal setting. It changes the face of knowledge presentation to knowledge distribution. It enables access at the moment of need and does not require the learner to put the information in to long term memory channels."


The Future of Cell Phones in Schools... -- from Lisa Kolb's blog

Cell Phones for Learning / iPhones in the Classroom -- from Wes Fryer

Mobile Tools

Presenting from an iPhone -- from slide:ology

What's going on with Mobile Learning? -- from The Boggs E-Learning Chronicle


eLearning Guild Research 360 Report on Mobile Learning for 2008


Steve Jobs: 60 million iPhone apps downloaded -- from
"Users have now downloaded more than 60 million programs for the iPhone and iPod touch, or roughly 2 million per day."

From The Evolution of ICT & Learning -- from The Network Sense, by Hank Horkoff
Mobile learning is just the latest step in the integration of Information & Communication Technology (ICT) with traditional classroom learning. Building on the benefits of the introduction of (a) computer labs and (b) web-based learning managements systems, mobile learning extends these benefits beyond the computer and allows the student to study anywhere. Mobility will be the tipping point where education is dramatically re-structured around the needs of students. This leads to our core vision at Praxis Language that: Students should not have to adapt to learning, instead learning systems should adapt to students - that is, learning on your terms.

After Mobile Learning
-- from Network Sense, by Hank Horkoff
In my last post, I wondered what might follow mobile learning...Posting here.

a) Permanency: Learners never lose their work unless it is purposefully deleted. In addition, all the learning processes are recorded continuously everyday.

b) Accessibility: Learners have access to their documents, data, or videos from anywhere. That information is provided based on their requests. Therefore, the learning is self-directed.

c) Immediacy: Wherever learners are, they can get any information immediately. Thus, learners can solve problems quickly. Otherwise, the learner can record the questions and look for the answer later.

d) Interactivity: Learners can interact with experts, teachers, or peers in the form of synchronous or asynchronous communication. Hence, the experts are more reachable and the knowledge becomes more available.

e) Situating of instructional activities: the learning could be embedded in our daily life. The problems encountered as well as the knowledge required are all presented in their natural and authentic forms. This helps learners notice the features of problem situations that make particular actions relevant.

Connected: The Movie -- from Abilene Christian University
"What might a university look like with a fully deployed program of converged devices like the iPhone? Connected is one possible vision. This fictional day-in-the-life account highlights some of the potential benefits in a higher education setting when every student, faculty, and staff member is "connected." Though the applications and functions portrayed in the film are purely speculative, they're based on needs and ideas uncovered by our research - and we've already been making strides to transform this vision of mobile learning (mLearning) into reality." Movie and related links here.

Mobile learning at Abilene Christian University.

Campus Technology Announces 2008 'Innovators' at Boston Conference -- from
The list of winners includes Abilene Christian University for their efforts with mobile-based learning. Article here.

I.T. Connection:
airCalvin has been replaced with CalvinWireless. If you use Calvin's wireless network, this information is important to you.

16 (of 500) new iPhone apps aim to enhance education -- from
Several programs in Apple's new iPhone App Store have teaching, learning, and sales in mind. Article here.

Medical School in your pocket -- for Nursing/Medical folks

Bonk, C. J., & Zhang, K. (2008). Empowering Online Learning: 100+ Activities for Reading, Reflecting, Displaying, and Doing. San Francisco, CA: Jossey-Bass.

From C.J. Bonk's book.

Some "Read" activities: Online Poetry Readings, Online Language Lessons, Online Scavenger Hunts, Audio Dramas, WebQuests, E-Book and Wikibook Reports and Critiques, Text Messanging Course Reminders and Activities, and Online Synchronous Testing.

Some "Reflect" activities: Podcast Tours, Posting Model Answers, Collaborative and Team Blogs, Electronic Portfolios, Social Networking Linkages, Field and Lab Reflections, Reuse Chat Transscripts, and Self-Check Quizzes and Exams.

Some "Display" activities: Interactive News and Documentaries, Broadcast Events, Online Visualization Tools, of Google Maps, Anchored Instruction and Online Video, Virtual Tours, Online Timeline Explorations and Safaris, and Design Reviews and Commentaries.

Some "Do" activities: Web-Based Survey Research, Action Research, Online Tutoring and Mentoring, Learner Podcast Activities, Events, and Shows, Real-Time Cases, Wikibook Projects, and Online Role Play of Personalities.

Contains templates for 100 online learning activities -- any of which can be used in higher education.

Enabling Mobile Learning -- by Judy Brown

Enabling mobile learning


From KISS Mobile Learning:
A 2005 Educause report “Enabling Mobile Learning” listed five lessons from the deployment of e-learning that they suggested by kept in mind for m-learning. The fifth point stuck out for me (bold highlights mine):

The better the experience and the more intentional the results, the greater is the likelihood that learning will occur. In reflecting on the importance of experience design in software development, Kevin Mullet has noted that early software users were themselves programmers and consequently were highly tolerant of complex interactive models and primitive visual displays. Today’s users are very different. Interactive software is now considered useful only to the extent that ordinary users can understand and take advantage of the functionality it provides. Looking at it from a learning-oriented perspective, when technology can help strengthen learner motivation, focus attention, make a learning moment more memorable, or demonstrate the relevancy of learning to performance, the greater is the likelihood that technology will have a direct positive effect on learning. To this end, one exciting possibility of the coming mobile movement is an opportunity for a sharper focus from instructional technology and instructional design programs on the value of experience design for learning. An obsession for simplification in design will drive mobile learning into the mainstream.

Welcome, Freshmen. Have an iPod. -- from the New York Times, 8/20/08


Augmented Learning -- due out June 2008
Research and Design of Mobile Educational Games, by Eric Klopfer

Pocket power -- from TES Connect, June 2005


mLearnopedia -- blog addressing mobile learning from the folks at Masie Center

Learning In Hand

The Mobile Learner