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Learning Score

-- resource from Doug Belshaw


Bring the Web to your Living Room -- from Digital Inspiration


Smart Lab Digital Media Institute -- at the University of East London

About the SMARTlab
Operating from its new 'home' base at UEL, SMARTlab has spread its wings to fill new purpose-built studios, including the MAGIC (Multimedia & Games Innovation Centre) PLAYroom, incubation and training spaces with linked fabrication, simulation, and product design facilities and a partner high def multistream film/video facility all on site, in the heart of the London Docklands.

In existence (under a number of names, in a number of locations) for some fifteen years, the core SMARTlab team are now recruiting a new expanded core staff to help achieve the ethical, social and transformative aims of the SMARTlab ethos.

With a burgeoning research team and list of associated research fellows, international projects and publications, SMARTlab has gained a reputation over the past five years as one of the world’s leading Practice-Based PhD Programmes, and is viewed as an incubator for the next generation of talent and high-level scholarship in the ‘ArtSci’ domain.

Tutorials, tips and tricks for AI and Photoshop


Encouraging New Media In Higher Education: Pushing the Glacier -- from OSU

10 multimedia books for your holiday wish list -- from Interactive Interactivity Tracy Boyer

  1. Designing Interfaces by Jenifer Tidwell
  2. Digital Multimedia by Nigel Chapman
  3. Information Architecture for the World Wide Web: Designing Large-Scale Web Sites by Peter Morville, Louis Rosenfeld
  4. Information Visualization, Second Edition: Perception for Design by Colin Ware
  5. Letting Go of the Words: Writing Web Content that Works by Janice Redish
  6. Multimedia Applications (​hing) by Ralf Steinmetz
  7. Now You See It: Simple Visualization Techniques for Quantitative Analysis by Stephen Few
  8. The Smashing Book by Smashing Magazine
  9. Visual Thinking: for Design by Colin Ware
  10. Writing for New Media, Third Edition: Content Development for Bloggers and Professionals by Timothy Paul Garrand

Related item:
New Programs Aim to Lure Young Into Digital Jobs -- from the New York Times
Hybrid careers like Dr. Halamka’s that combine computing with other fields will increasingly be the new American jobs of the future, labor experts say. In other words, the nation’s economy is going to need more cool nerds. But not enough young people are embracing computing — often because they are leery of being branded nerds.

Educators and technologists say two things need to change: the image of computing work, and computer science education in high schools. Teacher groups, professional organizations like the Association for Computing Machinery and the National Science Foundation are pushing for these changes, but so are major technology companies including Google, Microsoft and Intel. One step in their campaign came the week of Dec. 7, National Computer Science Education Week, which was celebrated with events in schools and online [from DSC: which was initiated by Calvin College's own Joel Adams].

One goal, Ms. Cuny and others say, is to explain the steady march and broad reach of computing across the sciences, industries, culture and society. Yes, they say, the computing tools young people see and use every day — e-mail, text-messaging and Facebook — are part of the story. But so are the advances in field after field that are made possible by computing, like gene-sequencing that unlocks the mysteries of life and simulations that model climate change.


Today Ms. Lehtomaki, 27, is an animator at Walt Disney Animation Studios, working on “Rapunzel,” which is scheduled to be released next year. She does her drawing on a computer, using specialized graphics and modeling software. Her computer science education, she said, is an asset every day in her work, less for technical skills than for what she learned about analytic thinking.

“Computer science taught me how to think about things, how to break down and solve complex problems,” Ms. Lehtomaki said.


Media 2010


Digital Media and Learning Conference 2010


HASTAC: Digital Storytelling


National Center for Accessible Media (NCAM)


Engaging students in video production and movie making in the classroom     Creating digital video is storytelling



IEEE Digital Library RSS Feeds


Should You Add Background Audio to Your E-Learning Courses? -- from The Rapid E-Learning blog


Web 2.0 Storytelling | January 7, 9:00am - 4:30pm -- from NITLE
Digital technology makes it easy for people to create and share digital images, audio, and video, pushing the storyteller’s art in new directions. Web 2.0 takes that art further by moving digital storytelling into the realm of readily available web applications. This workshop will introduce participants to the emergent field of Web 2.0 storytelling. We will explore its many forms across media and platforms, including narrative by blog, wiki, podcast, web video, SlideShare, and microblogging. Other topics will include audience as coauthor, story microcontent, antecedents, multimodal forms, appropriate tools, and emergent trends. Grounded in a series of real-world examples, the workshop will mix presentation with discussion and focus on educational uses. Participants will leave this workshop with their own web 2.0 story, the ability to use this technique for more engaging teaching, and ideas to promote deeper learning in their students through alternate methods of communication.

Also see:
Web 2.0 Storytelling: Emergence of a New Genre

Recordings from Adobe Max 2009


Here is your lecture -- read or listen, it's your choice -- from 21st century teaching & learning

Hearing my instructor's voice increased the sense that she was actively present in my learning experience: results showed most in the strongly agree category


Usability Professionals' Association -- resource from Eric Bose

-- my thanks for Mr. Eric Bose for this resource


Jane Hart's Top 100 Tools for Learning for 2009 -- by category

-- from Jane Hart


More Teachers Trading in Textbooks and Lectures for Interactive E-Learning Software To Engage Students -- frrom B2E

Journal of Interactive Media in Education


Presentation: Podcasting and the Listening Culture -- resource from eLearning Blog by David Hopkins
This posting focuses on a presentation from Steve Wheeler.

Steve Wheeler:Podcasting and the listening culture in education


Professional Video Editing

MVU Symposium


Top 5 Sites For Free Sound Effects Downloads -- from

Toyota launches user-submitted multimedia interface “Beyond Cars” -- from Innovative Interactivity by Tracy Boyer

Toyota's Beyond Cars interface...very interesting!


The use of audio in elearning with Dr. Karl Kapp and Daniel Bliton -- also see Audio in E-Learning

3 Ways to Define Interactive Rapid E-Learning -- from the Rapid eLearning Blog


Multimedia Journalism -- from Leslie-Jean Thornton; resource from Innovative Interactivity

Multimedia Journalism


Five (+ 1) Sources for Free/Royalty-Free Music and Sound Effects -- from Dr. Z Reflects


100 notable multimedia professionals -- from by Tracy Boyer


Multimedia narrative at Washington and Lee, day two -- from Liberal Education Today by Bryan Alexander
Today is the second day of the multimedia narrative workshop hosted by Washington and Lee.  (See previous post)


At-Risk Students Make Multimedia -- from by Barbara Tannenbaum
A team of college professors and K-12 teachers discovers how building video games can elevate student performance.

But an emerging, national trend has the potential to change the picture for Crenshaw and schools like it. Increasingly, institutes of higher education are collaborating with K-12 teachers to help them use digital tools to get at-risk students excited about learning.


NMC Announces Plans to Create Accrediting Commission for New Media Programs -- from the NMC


Keeping the short form video short -- from Mastering Multimedia


Digital storytelling is... -- Howard Reingold

Digital Storytelling Civic Engagement Exercises
Digital Storytelling Resources:

About Digital Storytelling

* NITLE Introduction and Concept
* NITLE Examples, platform by platform
* NITLE Principles and practices


  • Use the Eyespot Mixer to edit and combine videos, photos and music online. Share mixes by email, blog, download or cell phone for free
  • Toufee -- create and publish flash movies and presentations online
  • Machinima as digital storytelling media
  • Voicethread -- online media album allows people to make audio or text comments and share them; allows an entire group’s story to be told and collected in one place.



Digital Storytelling In Plain English -- from Free Technology for Teachers and Miguel Guhlin
If you're someone who has heard the term "digital storytelling" but you're still not sure what that really means, take a few minutes to watch this video created in the Common Craft style. The video was created by a group of students in Stanford's Teacher Education Program.


Jing by TechSmith

-- my thanks to Mr. Cal Keen,
TIS Group w/ Calvin Information Technology, for this resource


Using iPod Nano for video interviews -- from Teaching Online Journalism by Mindy McAdams

Webcasts from Edelman New Media Academic Summit on June 9-11 -- from

New Media Academic Summit

...the companion website to the book The Young and The Digital: What the Migration to Social Network Sites, Games, and Anytime, Anywhere Media Means for Our Future. The goal of this site is simple: to continue the exploration of young people’s enthusiastic embrace of digital media. This site, like the book, anticipates many of the conversations and controversies that drive the debates about the growing role of digital media in our daily lives.

Digital Storytelling Week -- from


Multimedia Animated Slideshow Creators And Remixing Tools - Guide To Best Online Services -- from Robin Good's Latest News by Robin Good
Multimedia animated slideshow creators are web-based services which allow you to remix pictures, photos, video clips and music to create visually impactful showcases, slideshows or just memories of a great holiday. In this guide I have selected and reviewed the best multimedia remixing tools available out there.


TechSmith Brings Camtasia to the Mac -- from by David Nagel
TechSmith has released Camtasia for Mac OS X, a screen capture and audio and video editing tool (not to be confused with the Camtasia Relay lecture capture system, which already works on Mac).


Wow! What an "Innovative Use of Technology!"


This clip of Kseniya Simonova from “Ukraine’s Got Talent” is absolutely phenomenal. Simonova ultimately won the competition, and in my view it’s clear why she did. The description on the embedded YouTube clip indicates she “uses a giant light box, dramatic music, imagination and “sand painting” skills to interpret Germany’s invasion and occupation of Ukraine during WWII.”



AngelVision -- nice examples of the power inherent in multimedia-based communications


Classworks units are based on state standards and offer interactive instruction through a multi-sensory approach that includes voice, pop-up text, audio support, video, photographs, artist drawings, and animated clips.



Engaging e-Learning Essentials Webinar


Vanderbilt Makes iTunes U App Available on Blackboard Extensions Platform -- from by Dian Schaffhauser
Vanderbilt University Library in Nashville, TN will make its integration for Apple's iTunes U application available to the Blackboard client community, providing a popular tool to other institutions looking to support the use of multimedia content in courses. The integration enables faculty and students to access audio, video, and other multimedia content from iTunes U within their existing courses and with their existing logins through the Blackboard Learn platform.

"We found that an increasing number of faculty wanted to use multimedia in their classes--everything from capturing lectures to developing and sharing multimedia presentations for students," said Cindy Franco, online access to knowledge manager at Vanderbilt. "We looked at a number of solutions but they all had limitations. Working with iTunes U gave us an efficient way to share content within our existing system and tied to our courses so faculty and students can use it easily."


Free Final Cut Studio overview / training from

Related item
I received my Google Voice Invite and You Should Too! -- from the Innovative Educator
Google Voice gives you one phone number that is tied to you. Not a particular phone or location. Additionally, you can chose to have that phone number ring any phone you’d like. As a result, you can pick just one phone to take with you and all your phones will ring into it. Users never again need to carry multiple phones or swap phones. While that alone is a reason to use Google Voice, there are many other reasons.

The biggest impetus for my getting Google Voice was that I learned that it converts all your voicemails to text and sends your phone a message with the converted voicemail to text. How fabulous is that?!?!!! Never again do you need to transcribe a message, or sort through 4 voicemails to get to the one you were trying to listen to. But wait, there’s more! Google voice allows you to let a call go to voicemail and allows you to ListenInTM on your voicemail messages while they are being left. If you decide to take the call, you can connect to the call by pressing “*.” Google Voice also provides conference calling.


Multimedia Tip: Five quick fixes to elevate your next interactive -- from Innovative Interactivity by Tracy Boyer

Other posts that might interest you:

Related items:
Blooms Digital Taxonomy - Activity Analysis Tool v2 -- from Educational Origami

Discovery Launches Service To Embed Digital Media into Curriculum -- from The Journal by Scott Aronowitz
Digital media--streaming video, interactive presentations, photo slideshows, audio programs--are today a common component of many educational curricula. Now Discovery Education has launched a service it hopes will be the logical next step: working with school districts to integrate digital content directly into lesson plans and day-to-day instruction.

Interrogating media -- from George Siemens
When seeking to understand media, gurus/experts like to use questions as guides. Two of the more provocative media thinkers - Postman and McLuhan offer the following to interrogate media (and technology):

In his lecture Technology and Society, Neil Postman offers the following questions for consideration:

  • What is the problem to which this technology is a solution?
  • Whose problem is it?
  • Suppose we solve this problem decisively, what new problems might be created because we have solved the problem?
  • Which people and what institutions might be most seriously harmed by a technological innovation?
  • What changes in language are forced by new technologies and what is changed and forced by this new language (meanings)?
  • What sort of people and institutions acquire special economic and political power because of technological change?

McLuhan offers the following for evaluating media (.pdf):

  • What does it extend, enhance, accelerate, intensify or enable?
  • When pushed beyond the limit of its potential, it will reverse what were its original characteristics; into what does it reverse?
  • What does it displace or obsolesce, that is, render relatively without dominant power or influence?
  • What does it retrieve from the past that had been formerly obsolesced?


Multimedia Standards -- from the University of Miami School of Communication
This site was created by a group of undergraduate and graduate students in Rich Beckman’s CVJ 521 visual journalism class at the University of Miami School of Communication during the spring 2009 semester. Our aim is to offer insights from top industry leaders on the state of multimedia journalism. We also provide guidelines based on their comments, information about conferences and awards, the ability to submit and critique projects and an in-depth list of resources. All students gathered and edited audio and were involved in the planning and research of the site.

Multimedia Standards


IJLM - Vol 1 No 2



Using Multimedia in Your Courses

Resource from Online Blogucation


2009 Summer Conference Media -- from the New Media Consortium (NMC)
Here you will find audio and video archives recorded at the 2009 NMC Summer Conference held at Monterey, California (June 9-13).

Media Convert -- my thanks to Caleb Kuntz in the T&L Digital Studio for this link
A very useful (if ad-cluttered) site that lets you convert almost any file into almost any other filetype.


Engaging students in multimedia-mediated Constructivist learning – Students’ perceptions -- Neo, M., & Neo, T.-K. (2009). Engaging students in multimedia-mediated Constructivist learning – Students’ perceptions. Educational Technology & Society, 12 (2), 254–266.

Our findings provide strong support and encouragement for Malaysian educators to incorporate multimedia technology and constructivist learning into the classrooms for the enhancement of teaching and learning.


Edutopia's Digital Generation Project


Related item:
Technology, kids, and telly -- from Platform4 by Andy Pipes

AT&T to Deliver 3G Mobile Broadband Speed Boost
Initiatives will Deliver Faster Speeds, Enhancements to Mobile Broadband Performance, Availability
AT&T today announced plans to upgrade the nation’s fastest 3G network to deliver considerably faster mobile broadband speeds. The network upgrades are slated to begin later this year, with completion expected in 2011.


Chris DedeChris Dede -- Emerging Interactive Media: What to Use, When, and How? -- from The Future of Education



Chris Dede Spectrum of Interactive Media


The 2009 Symposium on Multimedia

  • Multimedia systems, architecture, and applications
  • Multimedia networking and QoS
  • Peer-to-peer multimedia systems and streaming
  • Pervasive and interactive multimedia systems including mobile systems, pervasive gaming, and digital TV
  • Multimedia meta-modeling techniques and operating systems
  • Architecture specification languages
  • Software development using multimedia techniques
  • Multimedia signal processing including audio, video, image processing, and coding
  • Visualization
  • Virtual Reality
  • Multimedia file systems, databases, and retrieval
  • Multimedia collaboration
  • Rich media enabled E-commerce
  • Computational intelligence including neural networks, fuzzy logic, and genetic algorithms
  • Intelligent agents for multimedia content creation, distribution, and analysis
  • Internet telephony and hypermedia technologies and systems
  • Multimedia security including digital watermark and encryption
  • Mobile Multimedia Systems and Services
  • Multimodal Interaction, including Human Factors
  • Multimodal User Interfaces: Design, Engineering, Modality-Abstractions, etc.
  • Multimedia tools including authoring, analyzing, editing, and browsing


Second Nature



Recession-proof highlights for multimedia enthusiasts -- from Innovative Interactivity by Tracy Boyer


Resources on Serious Games from
Serious Games Companies Serious Games Communities Serious Games Blogs

Options for Multimedia Journalists

Multimedia Programs

Graphics from:
API's Visual Journalism Workshop 4/3/09
-- by Tracy Boyer



Multimedia Learning Gets Medieval -- from Pedaogy, by Tara Williams

The essay argues that technological multimedia can help students comprehend historical context and thus analyze texts successfully. The author identifies the practical benefits of this approach for any literary period but suggests that the parallels between contemporary experiences with multimedia and medieval experiences with manuscripts make that pairing especially useful.


EDUCAUSE Live! May 5, 2009 1:00 p.m. ET (12:00 p.m. CT, 11:00 a.m. MT, 10:00 a.m. PT)
Building Digital Discourse: Telling Academic Stories
Explore Related EDUCAUSE Resources:



Various items from graphic designr blog by Erica Smith -- original link from Interactive Interactivity


Analysis on 2009 SSND multimedia entries and winners -- from Innovative Interactivity by Tracy Boyer

2009 SSND multimedia winners


Manhattan's Schoolf of Music -- and Polycom

Polycom and Manhattan School of Music have teamed up to offer:

  • One on One Teaching
  • Master Classes
  • Coaching
  • Clinics
  • Professional Development
  • Community Engagement
  • Educational Outreach
  • Recruitment
  • Remote Auditioning


MacArthur’s Digital Media and Learning Competition Winners Announced -- from Spotlight on Digital Media and Learning
Can digital media be harnessed to save the global fish population, help children in developing countries access educational opportunities and teach at-risk youth to become entrepreneurs?

Avid Unveils New Brand Identity -- from
Historically, Avid has been a family of separate, industry-leading businesses – Avid, Digidesign®, M-Audio®, Pinnacle Systems® and Sibelius® – that served audio and video customers independently of one another.  As part of a strategic transformation that began last year, Avid's new brand identity communicates the fusing of these businesses and further positions the company to capitalize on the convergence of digital audio and video technology while addressing customer requirements for integrated systems that enhance creativity and deliver significant ROI.



Visual Journalism Program at the University of Miami's School of Communication
The Visual Journalism program emphasizes the convergence of digital media, combining photography, print design, web design, new media and video into a program that embraces the power of visual storytelling [emphasis by DSC]. Students learn through a hands-on approach to multimedia authorship and collaborative creation of new media [emphasis by DSC].

Coursework includes Photography, Multimedia, Web Design and Electronic Media Production [emphasis by DSC]. Faculty members are award winning professionals who lead their fields. SoC facilities and equipment includes a wide range of digital photography tools, computer imaging and 3-D graphics capability, non-linear digital editing and post production sound, large digital format printing, digital audio and related multimedia tools.

Visual Journalism students have many opportunities to intern or work part-time within the Greater Miami-Fort Lauderdale area as well as throughout the US and around the world. The program offers study abroad opportunities and has relationships with Visual Journalism organizations, institutions, and companies in Ecuador, Prague, Darhmsala, Barcelona, and other global geographical centers. Alumni of the program include award-winning journalists with Time Magazine, Agence France Presse, AP and leading newspapers and web sites.


Related item:


Vook -- original link from NY Times article entitled, "Is this the future of the Digital Book?"



NMC2009 Symposium on Media and LearningThe 2009 NMC Symposium on New Media and Learning





Brilliant 35 studies in media and learning -- by Donald Clark
Mind and media
Another of my favourite e-learning sources of research. This is a book that literally changes how you design and media components in e-learning. The Media Equation: How People Treat Computers, Television and New Media Like Real People and Places by Byron Reeves and Clifford Nass, two Stanford academics, is full of juicy research on media in learning. It provides a compelling case, backed up with empirical studies, to show that that people confuse media with real life. This is actually a highly useful confusion: it is what makes movies, television, radio, the web and e-learning work.


2009 NMC Summer Conference - Preliminary Program at a Glance -- from New Media Consortium RSS by Nancy Reeves


Amazing learning styles research -- from Donald Clark Plan B


UNC Multimedia Boot Camp for Web Journalists

UNC student reflects on importance of multimedia programming -- from Innovative Interactivity, by Tracy Boyer

Grace Koerber's Energy Interactive
Grace Koerber’s Energy Interactive

UNC multimedia student Grace Koerber blew me away during the SND portfolio review when she showed her latest multimedia interactive — a class project from Donny Lofland’s multimedia programming class. Having taken this class several years ago, I am impressed by the breadth of programming knowledge that multimedia journalists are now being asked to learn. Of course I could always preach about the importance of this skill set, but I asked Grace to give us an outside perspective. Below, she writes about her experience learning how to program, this project, and how she feels programming will help her as a journalist.



New Media Technologies and the Scholarship of Teaching and Learning: A Brief Introduction to this Issue of Academic Commons -- by Randy Bass, Georgetown University

  • HASTAC III: Traversing Digital Boundaries
  • NERCOMP Workshop: Multimedia Project Support for Faculty and Students
  • NERCOMP Workshop: Blended Learning: Realizing the Promise of the Best of Both Worlds
  • Multimedia as Composition: Research, Writing, and Creativity
  • Turbo-Charged Wikis: Technology Embraces Cooperative Learning
  • Multimedia in the Classroom at USC: A Ten Year Perspective
  • Register now for NERCOMP's upcoming workshop "Open Source in Higher Education"
  • NERCOMP's upcoming workshop: "Widgets in Education"


Digital Storytelling at Georgetown University


The importance of clean audio in multimedia presentations -- from Innovative Interactivity by Tracy Boyer

Kristina Woolsey Keynote: The Golden Age of Multimedia -- from the NMC
The key now, as it was then, is to connect the technological possibilities with visions of powerful new kinds of learning and to take advantage of these opportunities in the world of education — as has already happened in entertainment and in business. It is time to revisit these ideas in the new context, to remember the basis for the instinct that the interlinking of sights and sounds could enhance learning and expression, and that it could be done routinely by anyone. The technological hurdles have been overcome. Now it is time again to consider the human side — the issues and the practicalities of new kinds of learning practice that were considered futuristic and impractical just a decade ago.

Creating Media as Learning: The Charms and Challenges of Digital Media-Based Assessment -- from Educause, by Louise Thorpe (Sheffield Hallam University)


Generation is Not the Issue -- from Net Gen Nonsense [or is it Skeptic now?] by Mark Bullen
Here is the presentation of the results of the research that looked at how students at the BC Institute of Technology are using information and communication technologies. The results clearly show that generational differences are not the issue. Contextual issues such as the nature of the program are more important considerations when making decisions about the integration of learning technologies.

Net Gen P Day


Multimedia embraces technology, artistry and media. You’ll debate around the houses about where and when it was first used, but I’m opting for a contemporary peg from the works of F.T Marinetti and the manifesto of he futurist cinema 1916.

When Marinetti says:

“We shall set in motion the words-in-freedom that smash the boundaries of literature as they march towards painting, music, noise-art and throw a marvelous bridge between the word and real object.”

He might as well have been speaking about multimedia, though this statement is attributed to Cinema.

-- from Rewiring the brain of a multimedia journalist,, by David Dunkley Gyimah



Vision: The universe of the web is continually shifting…
The Internet is in the process of undergoing a radical transformation. This shift is being called Web 2.0. But it's much more than a buzzword. As early adopters, we at Fusebox see Web 2.0 as the fulfillment of what the Internet was meant to do in the first place—linking people together in ways that are profoundly changing our world. Web 2.0 has turned the Internet itself into a platform, with rich internet applications and software being developed around its unique features. This shift has led to a democratization making it possible for anyone with a browser to access and use online applications. Consumer behavior has quickly changed from passive onlooker to active participant in just a few short years. And this is only the beginning...

Empressr the first visual storytelling and presentation rich internet application (RIA). It allows you to create, manage and share—going beyond other applications by enabling you to combine streaming video, animation, audio, still images and text to create the most dynamic content possible.




As a posting in my class at Capella today, I referenced the following textbook, which might be beneficial to many out there:

Elearning and the Science of Instruction is a great textbook for working with digital audio.

Clark, R., & Mayer, R. (2002). E-Learning and the Science of Instruction: Proven Guidelines for Consumers and Designers of Multimedia Learning. Pfeiffer. Retrieved February 15, 2009, from


Wow!!!!!JISC Digital Media launches!

 JISC Digital Media

-- link/quotes below from Jane Knight
...allows anyone to:

  • Produce interactive rich media mashups using videos, sounds, images, text, branched quizzes, docs, powerepoints, etc
  • Broadcast to a targeted audience allowing search within mashups
  • Evaluate the effectiveness from feedback and tracking data

Interactive Rich Media Mashups are created using the “Ultra Mashup Studio™” by mixing together videos, audios, images, text captions and feedback forms sectioned by searchable chapters and tracking markers.


Digital Research Tools (DiRT) -- original link from Ray Schroeder
As more and more scholars grow interested in the world of digital research, this tremendously useful wiki will be one that they will tell their colleagues about. Created by Lisa Spiro, the director of the Digital Media Center at Rice University, this collaborative wiki collects information about tools and resources that can help scholars conduct research more efficiently or creatively. Visitors can browse through topical headings that include "Authoring", "Blogging", and "Data Mining", among others. Within each heading, visitors can read short descriptions about each resource. Under the "Types of Tools" section visitors can search for specific tools that can help them collect data, edit images, make a dynamic map, and so on.Additionally, visitors can sign up to join the wiki here and also learn more about Spiro and her other projects.




Pricing, Hourly Rates, Costing Calculators, and More...

Search More Than 100 Freelance Job Sites from One SiteFreelancejobsaggregator -- from



From DSC:
I am reminded this week that creating quality, interactive, engaging, multimedia-based content requires a TEAM of people. This is backed up by a quote from Vaughan (2007):

More typically, world-class productions are realized through the teamwork of a variety of talented people with specialized experience. (Jeff Burger, Contributing Editor, NewMedia Magazine).

--Vaughan, T. (2007). Multimedia: Making it work (7th ed.). New York: McGraw-Hill. ISBN: 978-0-07-226451-7.

The below graphic that I created visually illustrates and supports this idea:

Creating quality, interactive, engaging, multimedia-based content requires a TEAM of people.


Engage and prepare students -- from Adobe
Download our FREE, project-based curriculum guide — Visual Design: Foundations of Design and Print Production — developed specifically for teaching valuable career skills using Adobe® Creative Suite® 4 Design Premium and Master Collection software. Curriculum includes instructor project guidelines, presentations, and reproducible student materials. Download individual projects or the entire curriculum.


Anthony Bryk & Arthur Levine: Convenings to Take Stock and Look Ahead in Digital Media and Learning -- from
The presidents of the Carnegie Foundation for the Advancement of Teaching and the Woodrow Wilson National Fellowship Foundation describe a new effort to host a series of conversations about emerging lessons in digital media and learning.


The Le@rning Federation charged with procuring, or if necessary developing educationally effective digital resources, specifically for Australian and New Zealand curriculum and making these available free to all teachers, students and parents within those countries with no further copyright remuneration payable.

The Learning Federation

    Also see their Phase Three reports, which include the following subset:

    • Sustaining supply of content for the digital education revolution (pdf, 328kB)

      Executive Summary
      The Digital Education Revolution has already begun, with teachers across Australia using digital curriculum content developed through the Ministers’ Le@rning Federation Initiative. This content is engaging and motivating students both inside and outside the classroom, re-engaging those at risk of dropping out, accelerating learning and supporting its personalisation.

      There is a growing confidence, articulated clearly by many teachers using Le@rning Federation content that it is revolutionising teaching and learning. Students in early years are better understanding concepts previously thought to be too difficult for their age group, Learning is being accelerated, students are motivated and engaged, and teachers can personalise learning in a classroom of thirty students. As a critical mass of digital content is developed, greater flexibility of schooling provision is enabled, whereby students can access their instruction anywhere, any time. Such impacts are what Ministers have hoped for.

    • Maximising the volume of accessible digital content (pdf, 713kB)

    • Online curriculum content investment agreement (2006–2008) (pdf, 285kB)

From DSC:
Australia is one of the leading edge nations in terms of integrating technology into their classrooms.


To Storyboard or Not to Storyboard -- from Jeff Goldman


Tag Galaxy's: Multimedia




The Cambridge Handbook of Multimedia Learning (2005) -- by Richard E. Mayer
...a great resource for people involved in instructional technology and application development. According to Mayer, "the focus of this handbook is on how people learn from words and pictures in computer based environments. Multimedia environments include online instructional presentations, interactive lessons, e-courses, simulation games, virtual reality, and computer-supported in-class presentations." Quote from Lynn V. Marentette.


From DSC:
Speaking of engagement, check out one the Learning and Engagement category

Wow!A Journey into Time Immemorial

Time Immemorial

Time Immemorial


From Interactive Multimedia Technology:



Digital Youth Network students tools to be engaged, articulate, critical and collaborative. Facilitate the ability to become creators – designers, builders & innovators – who can envision new possibilities.

Multimedia-related links -- my thanks to Sonja Irlbeck and Capella University for these links

Instructional design:

Multimedia and Web-based training:
Online journals and periodicals:
Additional Resources:
  • American Distance Education Consortium. ADEC is an "international consortium of state and land grant institutions providing economic distance education programs and services via the latest and most appropriate information technologies" (ADEC, 2004, Home Page). Online materials, courseware tools, and accessibility information are merely a few of the resources provided by ADEC.
  • Distance Education Clearinghouse. A very comprehensive site maintained by the University of Wisconsin-Extension, including links to information (definitions, glossaries, and introductory materials) for those new to distance education.
  • Distance Education Resources. Sharon Stoerger, MLS, MBA, has developed this site to be a starting point for those interested in the field of distance education. A wide variety of resources including articles and publications, course development tools, e-learning providers, professional associations, copyright, and legislation affecting distance education initiatives can be found on this site.
  • Dr. Farhad Saba, Professor of Education Technology at San Diego State University, founded and launched this site in 1995 in anticipation of the growth projected for distance education. is designed and written by professionals who have decades of experience in areas such as educational radio and television and Internet teaching and learning. Materials found on this site include daily news postings, Web links, eCourses, and more.
  • MERLOT. Merlot is a free and open resource designed primarily for faculty and students of higher education. Links to online learning materials are collected here along with annotations such as peer reviews and assignments.
  • USDLA Online Journal. A refereed journal.


A Thousand Words - Storytelling and Editing -- from lights, camera, learn! by Frank Guttler


Capzels -- from Interactive Multimedia Technology blog, by Bryan Alexander
Capzles is an interactive multimedia story timeline that I found when looking for timelines about the financial crisis. Meltdown 101 was created by TruthDig, a member of the Capzles community. Capzles can contain audio, video, blog post, photos, and other forms of content. More information can be found on the Capzles website.


A Community's Youths Express Their Voice Through Multimedia -- from
This program helps Latino students deliver powerful messages through video and the Web.


Anything That Can Be a Video Will Be a Video -- from Education Innovation blo

Anything that can be a video will be a video, or so says this post from the site ReadWriteWeb. Here is an excerpt from their post Is YouTube the Next Google?


Living and Learning with New Media: Summary of Findings from the Digital Youth Project -- link originally from Will Richardson, report from The John D. and Catherine T. MacArthur Foundation Reports on Digital Media and Learning | November 2008

Becoming Screen Literate -- by Kevin Kelly


Top 3 Free Online Media and Document Converters -- from -- useful in capturing YouTube videos as well


From DSC:
What I've been calling "A New Language" is highly-related to what many others have been referring to as "digital literacy" or "new media literacy". Here's one item along these lines -- The New Media Literacies, by Henry Jenkins.


Project New Media Literacies (NML)
... a research initiative based within MIT's Comparative Media Studies program, explores how we might best equip young people with the social skills and cultural competencies required to become full participants in an emergent media landscape and raise public understanding about what it means to be literate in a globally interconnected, multicultural world.

The 4 main tracks for the upcoming NMC 2009 Conference

The 4 main tracks for the New Media Consortium's Summer 2009 Conference

Applications of Emerging Technologies
This track features sessions that explore the newest technoloigies applied to learning, communication, and creative expression, especially ones featured in the Horizon Report. Topics may include, but are not limited to:

  • The potential of digital storytelling
  • Educational applications for mobile devices
  • New forms of scholarship and emerging forms of publication
  • Web 2.0 applications
  • Social networking and collaboration in higher education
  • Strategies for incorporating user-generated content in institutional media and Web sites
  • Context-aware environments and devices
  • Immersive learning experiences and spaces
  • New media applications for advancing global humanitarian efforts
  • New media applications delivered over high performance networks
  • Planning and delivery of new media applications for the health and life sciences

Best Practices
This track is an opportunity to highlight successful projects, practices, or responses to emerging challenges and issues. Topics may include, but are not limited to:

  • Supporting the research mission
  • Podcasting and use of audio
  • Video production and delivery
  • Educational gaming
  • Examples of new scholarship
  • Supporting and working with faculty or curatorial staff
  • Addressing accessibility
  • Evaluating the impact of technology on teaching and learning
  • Integrating pedagogy and technology
  • Live performances and Internet2
  • Course management systems

Digital Stories and New Approaches to Content
This track will explore digital storytelling and encourages sessions that cover the art and mechanics of digital storytelling and provides a showcase for the ways in which digital storytelling is impacting teaching and learning. Topics may include, but are not limited to:

  • Teaching with digital stories
  • Community-based digital story projects
  • Integration of digital storytelling into curriculum
  • Collaborative storytelling projects
  • Best practices for teaching story telling methods
  • Approaches for teaching digital story production
  • Hardware and software for digital story creation
  • Web-based storytelling

Tools and Techniques
This track focuses on how to best use the latest software and tools for teaching and learning, including sneak peeks at the newest tools, tips and tricks for using old favorites. Topics may include, but are not limited to:

  • 3D and animation techniques
  • New media tools and applications
  • Video production and digital compositing
  • Open Source projects (e.g. Almagest, Sakai, Steve, Connexions, Pachyderm)
  • Web 2.0 applications
  • Mobile delivery of educational content
  • Demonstrations of new software from key NMC corporate partners
  • New techniques involving established software
  • 2D animation and motion graphics


Screenshot Applications For Multiple Mobile Platforms -- from

Quick play with xtranormal -- link from The Ed Techie, by Martin Weller; Martin links to this take on FightClub


Google Earth: Ancient Rome

Google Earth & Ancient Rome


Say hello to Gmail voice and video chat -- from Gmail blog; original link from techie buzz


Bryant University Takes On-Demand Approach to Multimedia Delivery -- from, by Linda Briggs
Extending classroom walls through educational videos and other multimedia offerings has become common in higher education but often brings its own set of challenges. Managing the increasing amount of multimedia content, along with cataloging new material, such as live recordings, can be costly.

Includes link to


Researching the Effectiveness of Virtual Worlds -- from Learning Matters! blog

Cone of Learning
-- idea from Nigel Paine's blog

Cone of Learning


Cone of Learning

Cone of Learning



Mashups, Remixes, and Video Culture: Engaging the YouTube Generation in the Classroom -- from Educause
Undergraduate video creation at American University, Dartmouth College, and University of Pennsylvania engages students from a campus-wide mashup contest to courses in several disciplines where videos replace research papers. New-media assignments have ramifications for copyright and fair use, for viral marketing, and for best practices in media education.


(K-12) Integrating Video Production into Curriculum and Classroom Activities -- from the Journal; November 6, 2008 | Time: 12pm Pacific/3pm Eastern
Students of all ages benefit from the use of camcorders and video production in the classroom. Utilizing a variety of projects ideas teachers can easily integrate video in to any school subject curriculum. Children can learn to communicate verbally as well as visually, learn a technical skill, and be truly engaged in learning. Learn how to integrate video production into your k-12 curriculum. From art to science see and hear how teachers across the country are using video to increase visual literacy, critical thinking and problem solving, in this free, one-hour webcast moderated by T.H.E. Journal's Matt Villano. Register today!


From DSC:
The "new language" continues to develop, as examplified by

(See below; the concept of a "new language" was gleamed from an older white paper from Adobe that was written by Macromedia staff in 2005.)

A relevant personal note:
I left my Business Consultant job at Kraft Foods in '97 to pursue a Web Design & Production Certificate at SFSU's MSP. One of the many things the LORD taught me during that time was that I couldn't do everything by myself -- I needed other people. I needed a TEAM of people to produce effective instructional multimedia.

If our youth are speaking this new language -- and I would think they will be building their own "teams" along their way -- then we will probably need to build teams on this end of the world in order to speak their effectively communicate with them and keep them engaged. Get ready, 'cause here they come! :)
-- Mix graphics, photos, videos, music and text into slick Glogs.



The Creation and Refinement of a Sustainable Multimedia Process in a Higher Education Environment -- from Journal of the Research Center for Educational Technology, Vol. 4, No. 2 (2008, Fall), by Megan Bell and Lariss Biggers Schraff

Simply put, multimedia is software (Strauss, 1997). However, unlike traditional software, multimedia is expected to engage the senses. It combines hardware, software, and graphic technologies to produce a multisensory information environment. Unlike more straightforward, more traditional software projects (e.g. the development of a database application) multimedia projects blend creativity and technology (McDaniel, 1996).

To that end, a specialized team of media technology and instructional professionals at UNC-Chapel Hill (1) developed and deployed a successful media production process for instructional, online products (2) adapted the initial production model for other instructional multimedia projects, (3) gathered student data on the effectiveness of the online learning experience, and (4) incorporated quality assurance (QA) activities to routinely optimize the production process.

This paper is intended to provide a blueprint for the creation of a creative production team based in a higher education setting.


Electronic Portfolios: Engaged Students Create Multimedia-Rich Artifacts -- from Journal of the Research Center for Educational Technology, Vol. 4, No. 2 (2008, Fall), by Gail Ring, Barbara Weaver, and James H. (Jim) Jones, Jr.

This paper briefly summarizes the implementation of a university-wide electronic portfolio requirement. We begin with a systemic view of the ePortfolio Program and narrow our focus to a view of ePortfolio integration into two different classes. The rationale behind the Clemson University ePortfolio Program is to build a mechanism through which core competencies are demonstrated and evaluated. The target classes are a general education English class focusing on 20th and 21st century literature and a professional development seminar in computer science. Both classes allow students to select their topics and present their work to the class using a variety of media types, and both include a form of peer evaluation. These classes confirm that when students’ choice is built into the assignments we are pleasantly surprised by the outcomes. In addition, an extensive variety of artifacts are generated from each course that can be used to demonstrate the general education competencies, provide authentic evidence of learning, and generate a career portfolio. In our examples, we will describe the planning, implementation, and dissemination processes necessary to integrate the ePortfolio Program into university courses.




Multimedia & Literacy -- from David Warlick
I see the pressures to expand our notions of basic communication skills coming from two directions.  First, there is the challenge of gaining your audience’s attention. We’re overwhelmed by information, having to choose from a bewildering array of sources, all competing for our attention. It means that communication must now utilize combinations of text, images, sound, video, and animation, arranged appropriately for an audience, in order to accomplish your goal.

But from the other direction, we find ourselves with amazingly sophisticated tools: video cameras costing less than a hundred dollars, software that comes pre-installed on our computers, free software and web services that can turn our standard computers into world-reaching broadcast stations, and a growing virtual world that can be turned into a movie set.

TrekinU -- link from Larry Ferlazzo's blog
Upload your images and create a multimedia travel journal in minutes

Reverbage -- from Larry Ferlazzo's blog



Create your own presidential campaign ad -- from Creating Lifelong Learners
Very interesting use of on-the-fly creation of an online, multimedia-based piece!

Create your own presidential campaign ad


OpenRoad.TV -- original link from Larry Ferlazzo




The Creation and Refinement of a Sustainable Multimedia Process in a Higher Education Environment -- from The Journal of the Research Center for Educational Technology
Creating effective, sustainable instructional multimedia is not an impossible dream. It requires hard work, focus, and time. But the benefits are huge: increased professional skill set of team members, a quality product designed for students, material for faculty that enables them to interact with students and enhance the larger class experience, and a portfolio that can be adapted for other UNC schools.


eCollege Partners with Cdigix for Rich Media Integration -- from, by Chris Riedel
eCollege has announced a partnership with Cdigix that will give students at institutions using the company's course management system integrated access to rich media assets, including audio and video, among other things.


Further resources re: Multimedia:

The Value of Multimedia in E-Learning -- from Brandon Hall Analyst Blog by Janet Clarey


XPLANE: The Visual Thinking Company


Prior to 9/9/08:

Colvin Clark, R. & Mayer, R. (September 2007)
e-Learning & the Science of Instruction: Proven Guidelines for Consumers & Designers of Multimedia Learning

The New Media Literacies (Skills) -- from Confronting the Challenges of Participatory Culture: Media Education for the 21st Century -- by Henry Jenkins, with Ravi Purushotma, Katherine Clinton, Margaret Weigel, and Alice J. Robison
Participatory culture shifts the focus of literacy from one of individual expression to community involvement. The new literacies almost all involve social skills developed through collaboration and networking. These skills build on the foundation of traditional literacy, research skills, technical skills, and critical analysis skills taught in the classroom. The new skills include:

Play - the capacity to experiment with one’s surroundings as a form of problem-solving
Performance - the ability to adopt alternative identities for the purpose of improvisation and discovery
Simulation - the ability to interpret and construct dynamic models of real-world processes
Appropriation - the ability to meaningfully sample and remix media content
Multitasking - the ability to scan one’s environment and shift focus as needed to salient details
Distributed Cognition - the ability to interact meaningfully with tools that expand mental capacities
Collective Intelligence - the ability to pool knowledge and compare notes with others toward a common goal
Judgment - the ability to evaluate the reliability and credibility of different information sources
Transmedia Navigation - the ability to follow the flow of stories and information across multiple modalities
Networking - the ability to search for, synthesize, and disseminate information
Negotiation - the ability to travel across diverse communities, discerning and respecting multiple perspectives, and grasping and following alternative norms
Visualization - the ability to interpret and create data representations for the purposes of expressing ideas, finding patterns, and identifying trends


Multimedia to me is the integration of digital audio, digital video, text, graphics and animations in various combinations thereof. Interactivity and user control can be integrated into the learning object/item and then the content can be delivered via digital vehicles such as:
  • The Internet/World Wide Web
  • CD's and DVD's
  • Locally via a PC or a Mac
  • Or via a local area network

Multimedia is so powerful because:

  • It combines multiple media -- each media in itself holds enormous communication power
  • It addresses different learning styles
  • It can evoke emotion like few things can
  • It often involves interactivity and choice. That is, it allows the user to control their experience -- to stop, fast forward, rewind, pause, play, etc. -- which lets them go to where they need work and to skip what they already know.
  • It allows students to be active participants in their learning processes
  • It increases comprehension

Our learning is primarily shaped by two memory components.

Multimedia and memory

Also see this analysis:
How multimedia can improve learning
-- from
"An analysis of existing research supports a notion that already has begun to transform instruction in schools from coast to coast: that multimodal learning--using many modes and strategies that cater to individual learners' needs and capacities--is more effective than traditional, unimodal learning, which uses a single mode or strategy." Article here or Word document for printing out here.

Dora DiGiacinto (2007). Using Multimedia Effectively in the Teaching-Learning Process. Journal of Allied Health, 36(3), 176-9.  Retrieved August 27, 2008, from ProQuest Education Journals database. (Document ID: 1347572051).


Here a just a few examples of learning objects that can use multimedia:

  • Simulations
  • Animations
  • Interviews
  • Role playing
  • Wikis
  • Blogs
  • Brainstorming
  • Case studies
  • Demonstrations
  • Recordings of lectures -- either audio or video or both
  • Puzzles & other interactive games
  • Polling
  • Story telling
  • Debates
  • Team projects
  • Problem solving
  • Creating models
  • Writing or using music
  • Rating ideas

Consider these examples/ideas:

Here are some key roles and skillsets needed to produce effective multimedia:

  • Subject matter experts (SME’s)
  • Instructional designers
  • Project managers/producers
  • Web production specialists
  • Programmers
  • Technical leads
  • Copywriters and editors – may also be information architects
  • Quality assurance leads
  • Testers
  • Designers and creative leads -- such as those who can create 2D and 3D graphics
  • Audio engineers / editors
  • Video engineers / editors
  • ADA Compliance
  • Network engineers and security experts
Useful links and information







MIT's Media Lab

MIT's Media Lab

University of Mary Washington New Media Center

UMW Media Center

Northwestern University Multimedia Media Learning Center

NU's Multimedia Learning Center

Penn State University's Digital Commons

Penn State University's Digital Commons

Columbia University Digital Knowledge Ventures

Columbia University Digital Knowledge Ventures

University of Wisconsin's Digital Media Center

U W's Digital Media Center

University of Virginia's Center for Technology and Teacher Education

U W's Digital Media Center