VideoGameDesignSchools.net

Gaming innovations of the decade
Video Games and Impacts on Performance
Can gaming change education? - Meris Stansbury, eSchool News
Professors push foreign language to the next level - Alexa Sykes, the Pendulum

Five Ways to Build Your Own Educational Games [K-12]
Online Games for Teaching Business Concepts and Ideas
Computer Games and Traditional CS Courses
6 Things Video Games Can Teach Us About Web Usability
Colleges Offering Video Game Courses - MARA ROSE WILLIAMS, The Kansas City Star
Gaming in Technology Education
Serious Games For Senior Executives

35+ Educational Games and Games Resources (K-12)
Learning with Digital Games
Game-Based Learning Site for Innovative Math Educators
Quest to Learn Launches!

Going to Scale with a Digital Curriculum
Computer games to teach youths about judiciary - Alex Dalenberg, Arizona Republic

Game and Learn: An Introduction to Educational Gaming
Microsoft's Project Natal: What does it mean for game industry?
Playing History
Game changer: Investing in digital play to advance children's learning and health
Turning Point for Video Games with Learning Goals?
Game Design Concepts
Online school implements game-based course
FLVS and 360Ed Launch Conspiracy Code – First-Ever Complete Online Game-Based High School Course
Promising Evidence for Using Immersive Games in Classrooms
[Innovate] June/July Issue

What is the difference between a game and a simulation?
Zakelro!

Learning and Entertainment Evolution Forum - 2009
Resources on Serious Games from seriousgamesportal.blogspot.com |
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Serious Games Communities
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Serious Games Blogs
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G4H 2009: Serious Gaming With HumanSim

HumanSim : A platform for virtual patients for games and simulations

The Name of the Game Is Learning
Tipping Point
Dartmouth Professor Creates Recession-Inspired Video Game
Online Math Game Lets Kids Learn at Their Own Pace

Physicsgames.net
Two new white papers on games in education

The Society for the Advancement of Games and Simulations
in Education & Training
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Michigan State University's Serious Games Program

Building Business Acumen through Serious Games
Turning Heavy-Duty Simulators Into Serious Games
Wii and Enhancing Learning
Into the Game - Children & Adults Process Immersive Video Games Differently
Free Online Gaming Grows As Economy Struggles
Simulations and Games
Purdue Center For Serious Games Opening

The Role of Play in Learning with Technology
Enspire -- Simulations and Serious Games
Gaming Is The Future Of Classroom Instruction
ARGNet

Public Pedagogy through Video Games
Saving The World Through Game Design by Dr. Jane McGonigal


Game-Based Learning 2009 Conference
eInstruction Unveils Mobile Teaching Device
What can simulations borrow from video games?
New Report: Online Learning Games for Employee Training-- from Brandon Hall Research, by Richard Nantel
Air Force Uses Interactive Gaming Technology for Training
7 things you should know about Alternate Reality Games
DimensionM', a 3D Interactive Multi-Player Algebra Game is Spreading in 21st Century Schools
Intute

More and More, Schools Got Game
Gaming Trends presentation

Lessons from Gamers
Teaching with computer gaming: Harvard interview
Virtual Peace: academic computer game for conflict resolution
Climate challenge
Educational Gaming Commons (EGC)
Items from Larry Ferlazzo
Learning about the economy through computer games
The Anatomy of a Course Designed Like a Video Game
Simulations vs. Computer Gaming

Microsoft Kicks Off the Era of User-Generated Console Games
Eats Shoots and Leaves Game
What's Wrong with Studying Video Games?
Video Gaming in the Classroom - Business Wire
Design and Implementation of Educational Games: Theoretical and Practical Perspectives
Introduction to the Subject Area
Purpose of the Book
Audience for the Book
Recommended Content Areas
Submission Procedure
New Alliance To Research Gaming in Math and Science Education
Liberal arts and gaming: one campus practitioner interviewed
Video Game Helps Math Students Vanquish an Archfiend: Algebra
Online Video Game About Third World Poverty
New Alliance To Research Gaming in Math and Science Education
Gaming to Learn • Carrollton-Farmers Branch ISD
Off Road Algebra

Major New Study Shatters Stereotypes About Teens and Video Games
Games are serious business for Apple
"The Effectiveness of a Web-based Board Game for Teaching Undergraduate Students Information Literacy Concepts and Skills" (D-Lib article)
Video games start to shape classroom curriculum
"An alternate reality game (ARG) is an interactive narrative that uses the real world as a platform, often involving multiple media and game elements, to tell a story that may be affected by participants' ideas or actions. The form is defined by intense player involvement with a story that takes place in real-time and evolves according to participants' responses, and characters that are actively controlled by the game's designers, as opposed to being controlled by artificial intelligence as in a computer or console video game. Players interact directly with characters in the game, solve plot-based challenges and puzzles, and often work together with a community to analyze the story and coordinate real-life and online activities. ARGs generally use multimedia, such as telephones, email and mail but rely on the Internet as the central binding medium."
Full Sail University Announces New Game Design Master Degree
The Sims goes to the boardroom
The future of gaming is all in the mind

History Canada Game

Clark Aldrich's Style Guide for Serious Games and Simulations
Immersive Games May Show the Future of Leadership
Handbook of Research on Effective Electronic Gaming in Education
Richard E. Ferdig, University of Florida, USA
ISBN: 978-1-59904-808-6
http://www.igi-global.com/reference/details.asp?ID=7960
Serious Games
http://flux.futurelab.org.uk/2008/07/14/serious-games/
Video Games as Learning Engines: Session Bibliography
http://davidwarlick.com/wiki/pmwiki.php/Main/VideoGamesSessionBibliography
Where Stories End and Games Begin
'Spore' creator ready for game's debut
Sim Sweatshop
http://www.simsweatshop.com/game/
Got Game? A Brief Look at Video and Computer-based Games in Education |