Being an active promoter of the arts and education is a sincere passion of mine. Hopefully my site can help others share their love of art and culture as well. With the decrease in arts education it is now more important than ever for us to take a stand. I am hoping to spread the word about my site and let all those interested have full access."
Sensacell Modular Interactive Surface Technology: Interactive Art in NYC-- from Lynne Marentette Interactive surfaces continue to crop up in public spaces. Today I came across information about Sensacell, an interface system consisting of "smart" modules that can be put together to form a communication network. The system integrates non-contact sensors that can detect people and objects up to six feet away, and this sensing can occur even through glass, plastics, wood, and so forth. The sensors are capable of tracking environmental changes.
The Sensacell Corporation is led by Leo Fernekes and is often used to support interactive art and related displays in public spaces. The most recent installation is located in Manhattan and can be accessed by peop on the street.
It’s part of Ars Electronica’s nature to constantly seek out what’s new. In going about this, however, attention is never on art, on technology or on society singly while excluding the other two. Instead, the focus is always on complex changes and interrelationships at the nexus of all three. For three decades now, Ars Electronica has been living out this curiosity, a sense of inquisitiveness that is constantly manifesting itself in new and unexpected ways—as speculative futuristic scenarios or provocative actionism, philosophical debates or analytical scrutiny of current developments. At all times, Ars Electronica defines its artistic-scientific mission as working together with the public as well as working to educate the public. Regardless of periodic changes in content and inevitable structural updates, the fundamental orientation remains the same—the focus is constantly on the issues of critical importance to our society.
A Unique Platform
Its specific orientation and the long-term continuity it has displayed have made Ars Electronica an internationally unique platform for digital art and media culture. It’s made up of four divisions: an avant-garde festival, a competition that functions as a showcase of excellence, a museum dedicated to the mission of imparting knowledge & skills, and a media art lab that makes artistic expertise available for R&D purposes. Since 1979, the reciprocal inspiration of artistic, technical and scientific competence has been opening up new and surprising perspectives, as well as making possible completely new modes of collaboration.
Art School-- from InsideHigherEd.com What does it mean to be an art school today? How should art education regroup and evolve in response to changes in the art world, higher education, information technology, the art market and the broader economy -- and what should it mean to be an art school tomorrow?
These are some of the many issues addressed in Art School (Propositions for the 21st Century) (MIT Press), a new book edited by Steven Henry Madoff, who is senior critic at the Yale University School of Art. The book contains essays, questionnaire interviews, and transcripts of conversations by and among prominent artists and art educators, all of them addressing the mission and means of the art school.
The Arts Education Effect -- from Education Week by Sandra Ruppert Why Schools With Arts Programs Do Better At Narrowing Achievement Gaps
Get Ready for ArtTech-- from RapidGrowthMedia.com by Matthew Gryczan As visitors of ArtPrize in Grand Rapids will soon discover, amazing things happen when art teams up with technology. So get ready to strap on your personal jetpack because the future arrives next week, when you can become part of artwork as well as view it.
There will be opportunities to see yourself flow like sparkling water in a stream, admire artwork created with the help of robotics, and view the work of artists whose palettes come from computer displays. You can even let your fingers act like paint brushes on a 24-square-foot electronic canvas at what may be the nation's largest demonstration of multi-touch technology.
Innovative use of technology -- from TechTicker.com This clip of Kseniya Simonova from “Ukraine’s Got Talent” is absolutely phenomenal. Simonova ultimately won the competition, and in my view it’s clear why she did. The description on the embedded YouTube clip indicates she “uses a giant light box, dramatic music, imagination and “sand painting” skills to interpret Germany’s invasion and occupation of Ukraine during WWII.”
Gibbes Museum Blog: Build a personal relationship with art through the Gibbes Museum of Art’s blog.
Art Matters: Get news and art musings from inside the University of Iowa Museum of Art’s blog.
Asian Art Museum Blog: Travel through thousands of years of history, sample cultures and more through the Asian Art Museum of San Francisco’s blog.
McMaster Museum of Art: In this space, the McMaster Museum of art discusses everything related to the McMaster Museum of Art, contributed by museum staff.
University of Wyoming Art Museum: Read this museum’s blog to stay up to date on exhibitions, programs and news relating to the University of Wyoming Art Museum.
Hammer Museum: Find out more about the Hammer Museum’s culture and collections through the Hammer Museum blog.
Amon Carter Museum: Read about the Amon Carter Museum of fine American art in Fort Worth, Texas on this blog.
Nasher Museum of Art: The Nasher Museum of Art at Duke is home to traveling exhibitions in modern and contemporary art.
Jan Herrington, Anthony Herrington, Jessica Mantei, Ian Olney and Brian Ferry (editors), New technologies, new pedagogies: Mobile learning in higher education, Faculty of Education, University of Wollongong, 2009, 138p.
ISBN: 978-1-74128-169-9 (online).
Complete book available here.
College Education Doesn't Assure Arts Appreciation -- from InsideHigherEd.com Americans who are college educated remain more likely than other Americans to participate in the arts, according to a survey released Monday by the National Endowment for the Arts. But the survey -- conducted periodically by the agency -- finds significant declines in the percentages of college-educated Americans who reported that they had attended arts related events. Compared to the NEA's 1982 survey, the steepest decline was in ballet, which that year was seen by 11.0 percent of college-educated adults, but in 2008 was seen by only 6.3 percent. Declines were seen in every type of art considered: jazz (from 19.4 percent to 14.9 percent); classical music (33.1 percent to 20.1 percent); opera (8.0 percent to 5.2 percent); musicals (40.5 percent to 32.7 percent); non-musical plays (30.2 percent to 19.8 percent); and art museums (49.2 percent to 44.5 percent).
Artist's Comments: "Learning to Speak Digitally"
For thousands of years, humankind has used artwork as a means of visual communication. From the earliest cave paintings to the Statue of Liberty, artwork has been used to record history, tell stories, speak for a cause, and express the innermost thoughts and feelings of cultures throughout the whole world. Even today, there are symbols that are universally accepted through a wealth of countries, the building blocks of a universal language that surpass all barriers of dialect.
In modern times, the digital age has given artists new freedom to express their work. No longer do artists need to mix or purchase their own paints, for the use of digital tablets and paint simulation programs gives them the ability to paint on their computer just as they normally would in real life. Through three-dimensional modeling programs, whole worlds can be made to explore, with as much or as little detail as anyone could want, and filled with everything from atmosphere to wildlife. These same programs save hundreds of thousands of dollars, every year, by letting architects, doctors, scientists, and designers of all types build their projects virtually, and thus prepare for any eventually they may encounter, before bringing them to fruition.
As more and more of these tools become available to the public, soon everyone will be able to design digitally in order to speak visually. Even now, schools are teaching budding young artists how to turn their sketches into virtual realities, preparing them for a future where any concept can be communicated visually. A wealth of information is required, as each industry seeks expertise with different tools, but the community is coalescing around a core set of skills each digital designer will need. As each generation passes, this knowledge will fall upon increasingly younger shoulders, until a time comes when even small children will find themselves able to express themselves with digital tools.
The future holds untold possibilities, but one thing is certain. Our cultures will continue to grow, to learn and understand one an other, and doors of opportunity will continue to open for us so long as we keep striving to speak visually, by designing digitally.
Artopia-- from iLearn Technology ...is an interactive website that lets students learn more about and interact with different mediums of art virtually.
106 makes room for ArtPrize On Thursday, April 23, local entrepreneur Rick DeVos announced the founding of ArtPrize, an artistic competition that will bring artists from all over the world to Grand Rapids. The contest, funded by the Dick & Betsy DeVos Family Foundation, invites both emerging and established artists to create original works in spaces donated by Grand Rapids businesses and other organizations. The top prize in the competition is $250, 000, and the winners of ArtPrize will be selected by the public via internet voting. Calvin College is supplying space for one artist to create her or his masterpiece in the college's (106) Gallery, located in downtown Grand Rapids. Recently, Calvin director of exhibitions Joel Zwart shared his thoughts about Artprize and (106).
Why is it important for Calvin to participate in ArtPrize? It’s a great opportunity to get an artisthere that we wouldn’t regularly have access to. Because there’s so much money involved, it’s going to be a major art competition. And it will attract people from all over the world, so there will be artists...
ArtBabble: The New Destination for Art Videos-- from Open Culture by Dan Colman This week, ArtBabble, a new video website for the museum & art world, opened its virtual doors. Created by the Indianapolis Museum of Art, ArtBabble brings together videos from various arts institutions (MoMA, SFMOMA, PBS, the New Public Library, etc) and presents them to users in a clean, organized way. The footage, often produced in high definition, features interviews with artists and curators, documentaries and art installation videos. And, collectively, they give you a more direct way to “experience the life of museums.” To learn more about ArtBabble, you can read a piece in The NY Times.
The Rothko Panoramic Tour: A New Way to See Art-- from Open Culture by Dan Colman This really caught my eye…
If you didn’t make it to the Mark Rothko exhibition at the Tate Modern (and chances are you didn’t), then you can still see it virtually. As you’ll see, the Tate Modern has created a fantastic web site that lets you take a panoramic tour of the Rothko collection. Once you enter the tour here, you should switch into full screen mode (look toward the bottom of screen), then use the arrows and your mouse to move around. You can move from room to room, and zoom in on various paintings. Quite the way to see an exhibition if you can’t make a long journey.
Iniciativa Colectiva, a magazine for artists, by artists. Publication began in 2006, and in its short existence it has caught the attention of talented artists, collectors and art aficionados around the world. Every two months IC is distributed to over 65,000 subscribers worldwide and offers a constant growing force after every delivered issue. Iniciativa Colectiva’s aim is to showcase outstanding visual content in a bi-monthly online publication which includes artists interviews, event listings and much more. IC Showcases all styles of visual media including: Illustration, Graphic Design, Photography, Drawing, Painting, Sculpture and more. To download the current issue and submission guidelines, please visit iniciativacolectiva.com. Email your submissions to: email@example.com.
Art in Schools Inspires Tomorrow's Creative Thinkers-- from Edutopia.org by Jeffrey T. Schnapp Without the arts, education's grade is Incomplete.
Education minus art? Such an equation equals schooling that fails to value ingenuity and innovation. The word art, derived from an ancient Indo-European root that means "to fit together," suggests as much. Art is about fitting things together: words, images, objects, processes, thoughts, historical epochs.
3. Adopt art as the next R. I have witnessed more digital art taught by computer-savvy teachers than by art teachers. To understand how dire this situation is, imagine computer technicians rather than language arts instructors teaching writing because of the former's advanced understanding of word processing technology.
As we consider the shift away from text centrism, it is clear that many of the skills needed to command the new media collage would, by today's school standards, fit best into an art curriculum, where concepts of color, form, and collage are part of the everyday narrative. Unfortunately, art—including music, drama, and the other arts—is largely viewed by K–12 education as, at best, an elective, and at worst, fluff to discard when money gets tight and No Child Left Behind bean counters bring high-stakes testing pressure to bear on school communities. Digital literacy demands that we treat art as the next R, just as important as the traditional 3 Rs. This is one of the most pivotal shifts in literacy that the digital age has inspired, and we should not deny our students these important literacy skills.
Ballet Austin's Interactive on Hamlet-- from New Media Consortium RSS by rkvaron Ballet Austin's production of Hamlet was performed at the Long Center for the performing Arts in Austin Texas from February 13-15, 2009. Shakespeare's age-old chilling story of love and revenge is modernized by Stephen Mills' evocative ballet Hamlet. Set to Philip Glass' poignant music, with Armani-inspired costumes, and an innovatively futuristic set, Hamlet is a gripping balletic portrayal of suspenseful and tragic human struggles. Watch video excerpts from the different artists involved in the production, the costume design, and clips from the show in their interactive website about the production...
New Smithsonian chief eyes ed tech - eSchool News-- original link/below quote from Ray Schroeder Warning that American education and research have fallen behind, the new head of the Smithsonian Institution has launched an ambitious effort to digitize its 137 million artifacts and use social-networking tools to reach a new generation of learners. "Technology and new modes of communication based on the World Wide Web are dramatically altering the way people access, interact with, and communicate knowledge," said G. Wayne Clough, who formally became the 12th secretary of the Smithsonian Institution on Jan. 26 but has been on the job for about six months. At the same time, "International test scores show American children falling further behind those of most of the other developed nations at the very time our competitors are focused on winning the battle for technology-based jobs," said Clough during his installation ceremony.
"Presents an interconnected guide to all the arts, offering information about artists and movements in the Design Arts, Film, Literature, Music, Performing Arts, and Visual Arts. Learn more than about that individual artists or movement; learn about the relation to other artists and movements across the disciplines."
The Guide to Quality Internet Resources in the Arts and Creative Industries
Sections include: Architecture ; Art ; Communications and Media ; Design ; Fashion and Beauty ; Performing Arts.
- A Hub of the Resource Discovery Network (RDN)
Axis: For Information on Visual Artists
"Axis is a national contemporary visual arts service providing information about artists and makers living/working in Britain to a national and international audience via the largest interactive database of contemporary British art on the internet."
Web Gallery of Art
"The Web Gallery of Art is a virtual museum and searchable database of European painting and sculpture of the Gothic, Renaissance, Baroque, Neoclassicism and Romanticism periods (1100-1850), currently containing over 20.300 reproductions."
World Wide Arts Resources
A directory of websites featuring "contemporary art, art news, art history, contemporary artist and gallery portfolios," and more.
CPANDA: Cultural Policy & the Arts National Data Archive
"An interactive digital archive of data on the arts and cultural policy in the U.S., available for research and statistical analysis, with data on artists, arts and cultural organizations, audiences, and funding for arts and culture."
Sections include: Data Archive ; Quick Facts ; Research Guides ; Other Links.
- Princeton University Firestone Library and the Princeton Center for Arts and Cultural Policy Studies.
SIBMAS International Directory of Performing Arts Collections and Institutions
International Directory of Performing Arts Collections and Institutions
"lists over 7000 international institutions with material relating to the performing arts (theatre, opera, music, ballet, film, circus, radio, television, cabaret, pantomime). Not only basic information about the institution is provided, but also information about the collections which are to be found within the institutions."
Editor: Paul S. Ulrich SIBMAS - Société Internationale des Bibliothèques et des Musées des Arts du Spectacle (International Association of Libraries and Museums of the Performing Arts)
The arts is a very broad category, encompassing studio art, graphic design, fashion design, interior design, industrial design, metalworking and welding, new media, animation and applied arts and design. Art students will need to use previous knowledge and expertise to develop, create and execute artwork.
Art History Resources
"The internet's essential tool for exploring every facet of the life and work of the great 17th c. Dutch painting master. Essential Vermeer is continually deepened by additions of new and significant studies..
Abstract Expressionism Includes a general history from the early pioneers Kandinsky, Malevich, and Mondrian to the later influence on photography, theatre, dance as well as other art forms.
Claude Monet (1840-1926)
"In this museum, you will find a selection of about 200 works of the painter (Monet made about 500 paintings)."
Images of Women in Ancient Art: Issues of Interpretation and Identity
Sections include: Women in Prehistory ; Women in Egypt ; Women in the Aegean ; Women in Palestine ; Women in Greece ; Barbarian Women.
Class Web page for the Honors Seminar Images of Women in Ancient Art.
Compiled and written by Chris Witcombe, Prof. of Art History, Sweet Briar College, Virginia.
Dagas - Monet - Morisot - Pissarro - Renoir
Sections include: The Artists ; Classroom ; Quiz ; Museum Web Ring ; Make a Masterpiece.
The Pre-Raphaelite Critic
Contemporary Criticism of the Pre-Raphaelites from 1846 to 1900
"is an attempt to make available to the research community a readily-accessible source of the critical reaction to the Pre-Raphaelites, both as painters and as poets."
Includes: Reviews ; Paintings ; Parodies ; Audio ; Pre-Raphael (Lite) ; Photographs ; Links
Compiled and Maintained by Thomas J. Tobin
Resources for Aegean Art & Archaeology
Sections includes: Link Collections ; Texts, Projects, Journals, Bibliographies ; Specific Topical or Regional Concerns ; Field Projects ; Atlases & Geographic Information ; Museum Collections ; Associations, Centers & Organizations ; Course Material & Teaching Resources.
By Eric Kondratieff, Forum Antiquum
Resources for Greek Art & Archaeology
Sections includes: Link Collections ; Texts, Projects, Journals, Bibliographies ; Specific Topical or Regional Concerns ; Archaeology Field Projects ; Atlases & Geographic Information ; Museum Collections ; Associations, Centers & Organizations ; Course Material & Teaching Resources.
By Eric Kondratieff, Forum Antiquum
Resources for Roman Art & Archaeology
Sections include: Subject Indices ; Texts, Projects, Journals, Bibliographies ; Topics and Regions ; Archaeological Field Projects ; Associated Languages ; Atlases ; Museum Collections ; Associations, Centers & Organizations ; Course Material & Teaching Resources.
By Eric Kondratieff, University of Pennsylvania
Site for Research on William Hogarth (1697-1764)
Sections include: Bibliography ; Online Articles, Biographies, Exhibition Reviews ; Excerpts from the forthcoming Hogarth Bibliogrpahy by Bernd Krysmanski ; Further Online Resources.
By Bernd Krysmanski
Lucas Sithole (1931-1994)
"This is a website dedicated in memoriam to Lucas Sithole (1931-1994), one of the great African sculptors to come out of South Africa."
Timeline of Art History
"provides an overview of world art history through chronologie, maps, and themes, and currently highlights works of art through 1400 A.D. in the Museum's collection. Continually updated and revised, the Timeline will eventually extend to the present day."
The Metropolitan Museum of Art (MET)
Van Gogh and Gauguin: The Studio of the South
"The following images are accompanied by excerpts of letters written by Paul Gauguin and Vincent van Gogh between 1887 and 1889. The two artists wrote often to one another, friends, and relatives."
Sections include: Paris 1887-1888 ; Brittany/Arles 1888 ; Studio of the South 1888 ; After Arles.
Vincent Van Gogh (1853-1890)
"In this museum, you will find a selection of about 300 works of the painter (van Gogh made 873 paintings and 1049 drawings)."
The Vincent van Gogh Gallery (English, Italian or Spanish)
"I'm proud to say that I have the privilege of displaying 100% of Vincent van Gogh's works and letters--a complete, online catalogue raisonnÈ of Van Gogh's oeuvre...In the months to come I'll be adding more criticism and analysis, historical commentary as well as a vastly expanded web of cross-referential hyperlinks."
By David Brooks
Women Artists in History
"We're using this space to showcase the work of women artists down through the centuries. Over time we will do our best to make this list comprehensive."
By Wendy Russ and Carrie Carolin
K12 Art Education
Art Education Internet Resources for K12
"Welcome to the Internet School Library Media Center (ISLMC) Art Education page. The ISLMC is a meta-site for teachers, librarians, parents and students to preview selected links."
K12: Art Lessons and Courses by K12
"Following the timelines in the History lessons, K¹² Art lessons introduce students to great works of art from different cultures and eras, while engaging them in creative activity—painting, drawing, molding with clay, etc. Students are introduced to the elements of art—line, shape, color—and identify different types of artworks as they learn about important paintings, sculpture, and architecture. They study the works of famous artists, from Rembrandt to Warhol, and learn about different artistic movements such as Impressionism and Cubism. Students also create their own works of art similar to those they have learned about, such as mobiles, collages, and stained glass."
A Drawing Glossary
"Written by Edward Saywell, Lynn and Philip A. Straus Drawing Intern, 1996-97"
Ars Libri, Ltd
"Ars Libri maintains the largest stock in America of rare and out-of-print books on art. Founded in 1976, it has an international reputation as a source for scholars, collectors, artists, and everyone else with an interest in the visual arts."
Publishers Bindings Online, 1815-1930
The Art of Books "In September 2003, The University of Alabama, University Libraries, in partnership with the University of Wisconsin-Madison Libraries, received an IMLS National Leadership grant to create the digital resource, Publishers' Bindings Online, 1815-1930: The Art of Books (PBO)."
" Founded in 1990 as an experiment in scholarly publishing on the Internet, Postmodern Culture has become the leading electronic journal of interdisciplinary thought on contemporary cultures, publishing the work of such noted authors and critics as Kathy Acker, Charles Bernstein, Bruce Robbins, bell hooks, and Susan Howe. PMC combines high scholarly standards with broad appeal for non-academic readers. As an entirely web-based journal, PMC can publish still images, sound, animation, and full-motion video as well as text.
Published by Johns Hopkins University Press with support from the University of California, Irvine, and the University of Virginia."
ArtScope-- from Larry Ferlazzo "I’m planning a field trip to San Francisco, and discovered that the San Francisco Museum of Modern Art has a neat new tool on its website called ArtScope.
It’s one of those web applications that’s hard to describe. Basically, it’s a very cool way to explore their collection. I wouldn’t necessarily say that it provides a particular benefit to English Language Learners other than the fact it’s certainly a much more enticing way to get students to check-out art.
You can also use the search function, which will be useful since students can look for photographs of Yosemite in anticipation of another field trip we’re making there."
Face-to-Face blog - Smithsonian National Portrait Gallery-- from Educational Technology
Online for less than a year, Face-to-Face is written by a team of National Portrait Gallery staff members with diverse responsibilities, from webdesign to curatorial. The blog is "dedicated to art, history, and the telling of American lives." There are four categories on Face-to-Face:Biography, Events, Exhibitions and News. "Biography" currently features an article series on presidential trivia...
Annenberg Media-- from Daniel Laninga from the T&L Digital Studio Free educational resources.
Criminalizing our children and others is exactly what our society should not do, and Lessig shows how we can and must end this conflict—a war as ill conceived and unwinnable as the war on drugs. By embracing “read-write culture,” which allows its users to create art as readily as they consume it, we can ensure that creators get the support—artistic, commercial, and ethical—that they deserve and need. Indeed, we can already see glimmers of a new hybrid economy that combines the profit motives of traditional business with the “sharing economy” evident in such Web sites as Wikipedia and YouTube. The hybrid economy will become ever more prominent in every creative realm—from news to music—and Lessig shows how we can and should use it to benefit those who make and consume culture.
Remix is an urgent, eloquent plea to end a war that harms our children and other intrepid creative users of new technologies. It also offers an inspiring vision of the post-war world where enormous opportunities await those who view art as a resource to be shared openly rather than a commodity to be hoarded.
An example of a liberal arts campus mashup comes from Lewis and Clark's ceramics collection. Already published to the Web via photo site Flickr, that content is now associated with geographical information. Artist's locations are identified by Google Maps...
The Metropolitan Museum of Art's Heilbrunn Timeline of Art History -- from MetMuseum.org, link from William Overbeeke, T&L Digital Studio "The Heilbrunn Timeline of Art History is a chronological, geographical, and thematic exploration of the history of art from around the world, as illustrated by the Metropolitan Museum of Art's collection."
1) Luna, Insight: A commercial solution
2) Almagest: Another open source solution — this one developed by Princeton.
3) MDID: An open source solution developed by James Madison University — the application we used for FITDIL
10 Ways is a fascinating site from Getty Images. It’s hard to describe — users can interact with a number of different applications to experiment with art. Using the site would be a fun language development activity for English Language Learners, since they have to follow simple directions to access the various activities. I particularly like the section called Great Works. You can save what you create in that section, though you’re not given a url address for it. It “hangs” in a gallery with your name and title, and you’ll have to search for it in order to find it again.