Computers in Recreation (continued)

Gaming
According to Newsweek magazine, 1999 was the first year that videogames financially outperformed domestic box office movies.

 

"GoldenEye"

Nintendo
"GoldenEye"
Development Cost
$60 million
$4 million
Domestic Gross Income
$106 million
$230 million

(Source: "I Prefer My Stars To Be Interactive," Newsweek. Aug 30, 1999. p. 10)

Computers have obviously become a recreational activity on par with some of the biggest entertainment media.

Computers allow users to personalize the game—indeed, they can create their own persona as part of adventure and role-playing games. Computer games can also be played against other players, over a computer network.

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These pages were written by Jeffrey L. Nyhoff and Steven H. VanderLeest and edited by Nancy Zylstra
© 2005 Calvin College, All Rights Reserved.

If you encounter technical errors, contact rit@calvin.edu.